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Simplify ctx.drawImage a bit
There is no need to swap between RGBA and BGRA twice.
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2 changed files with 9 additions and 36 deletions
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@ -403,39 +403,16 @@ impl CanvasRenderingContext2D {
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dh: Option<f64>,
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) -> ErrorResult {
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debug!("Fetching image {}.", url);
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// https://html.spec.whatwg.org/multipage/#img-error
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// If the image argument is an HTMLImageElement object that is in the broken state,
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// then throw an InvalidStateError exception
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let (image_data, image_size) = match self.fetch_image_data(url) {
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Some((mut data, size)) => {
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// Pixels come from cache in BGRA order and drawImage expects RGBA so we
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// have to swap the color values
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pixels::byte_swap_and_premultiply_inplace(&mut data);
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let size = Size2D::new(size.width as f64, size.height as f64);
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(data, size)
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},
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None => return Err(Error::InvalidState),
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};
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let (mut image_data, image_size) =
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self.fetch_image_data(url).ok_or(Error::InvalidState)?;
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pixels::premultiply_inplace(&mut image_data);
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let image_size = image_size.to_f64();
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let dw = dw.unwrap_or(image_size.width);
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let dh = dh.unwrap_or(image_size.height);
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let sw = sw.unwrap_or(image_size.width);
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let sh = sh.unwrap_or(image_size.height);
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self.draw_image_data(image_data, image_size, sx, sy, sw, sh, dx, dy, dw, dh)
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}
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fn draw_image_data(
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&self,
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image_data: Vec<u8>,
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image_size: Size2D<f64>,
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sx: f64,
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sy: f64,
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sw: f64,
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sh: f64,
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dx: f64,
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dy: f64,
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dw: f64,
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dh: f64,
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) -> ErrorResult {
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// Establish the source and destination rectangles
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let (source_rect, dest_rect) =
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self.adjust_source_dest_rects(image_size, sx, sy, sw, sh, dx, dy, dw, dh);
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