Fix the signature of WebGLRenderingContext::BufferSubData

This commit is contained in:
Anthony Ramine 2018-04-04 13:03:28 +02:00
parent 3c56d2f5a7
commit bb2b6a7a41
3 changed files with 5 additions and 7 deletions

View file

@ -496,7 +496,7 @@ interface WebGLRenderingContextBase
void bufferData(GLenum target, object? data, GLenum usage);
[Throws]
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource? data);
void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource data);
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);