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https://github.com/servo/servo.git
synced 2025-07-22 23:03:42 +01:00
webgl: Ensure that depth and stencil attachments are rebound after messing with DEPTH_STENCIL attachments.
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parent
1b08dd5232
commit
bb8d9ba74c
5 changed files with 233 additions and 83 deletions
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@ -45,6 +45,15 @@ impl WebGLFramebufferAttachment {
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WebGLFramebufferAttachment::Texture { .. } => ()
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}
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}
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fn root(&self) -> WebGLFramebufferAttachmentRoot {
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match *self {
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WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
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WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
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WebGLFramebufferAttachment::Texture { ref texture, .. } =>
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WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
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}
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}
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}
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#[derive(Clone, JSTraceable, MallocSizeOf)]
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@ -261,24 +270,16 @@ impl WebGLFramebuffer {
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}
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pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return Err(WebGLError::InvalidEnum),
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};
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let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
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let rb_id = match rb {
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Some(rb) => {
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rb.attach(self);
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*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(Dom::from_ref(rb)));
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Some(rb.id())
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}
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_ => {
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*binding.borrow_mut() = None;
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None
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}
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_ => None
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};
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self.upcast::<WebGLObject>().context().send_command(
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@ -290,39 +291,100 @@ impl WebGLFramebuffer {
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),
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);
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if rb.is_none() {
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self.detach_binding(binding, attachment);
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}
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self.update_status();
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self.is_initialized.set(false);
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Ok(())
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}
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pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return None,
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fn detach_binding(
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&self,
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binding: &DomRefCell<Option<WebGLFramebufferAttachment>>,
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attachment: u32,
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) {
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let attachment_obj = binding.borrow().as_ref().map(WebGLFramebufferAttachment::root);
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match attachment_obj {
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Some(WebGLFramebufferAttachmentRoot::Renderbuffer(ref rb)) =>
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rb.unattach(self),
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Some(WebGLFramebufferAttachmentRoot::Texture(ref texture)) =>
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texture.unattach(self),
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None => (),
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}
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*binding.borrow_mut() = None;
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if INTERESTING_ATTACHMENT_POINTS.contains(&attachment) {
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self.reattach_depth_stencil();
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}
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}
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fn attachment_binding(
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&self,
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attachment: u32
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) -> Option<&DomRefCell<Option<WebGLFramebufferAttachment>>>
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{
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match attachment {
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constants::COLOR_ATTACHMENT0 => Some(&self.color),
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constants::DEPTH_ATTACHMENT => Some(&self.depth),
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constants::STENCIL_ATTACHMENT => Some(&self.stencil),
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constants::DEPTH_STENCIL_ATTACHMENT => Some(&self.depthstencil),
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_ => None
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}
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}
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fn reattach_depth_stencil(&self) {
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let reattach = |attachment: &WebGLFramebufferAttachment, attachment_point| {
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let context = self.upcast::<WebGLObject>().context();
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match *attachment {
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WebGLFramebufferAttachment::Renderbuffer(ref rb) => {
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context.send_command(
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WebGLCommand::FramebufferRenderbuffer(
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constants::FRAMEBUFFER,
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attachment_point,
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constants::RENDERBUFFER,
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Some(rb.id())
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)
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);
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}
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WebGLFramebufferAttachment::Texture { ref texture, level } => {
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context.send_command(
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WebGLCommand::FramebufferTexture2D(
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constants::FRAMEBUFFER,
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attachment_point,
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texture.target().expect("missing texture target"),
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Some(texture.id()),
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level
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)
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);
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}
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}
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};
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binding.borrow().as_ref().map(|bin| {
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match bin {
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&WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
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WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
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&WebGLFramebufferAttachment::Texture { ref texture, .. } =>
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WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
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}
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})
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// Since the DEPTH_STENCIL attachment causes both the DEPTH and STENCIL
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// attachments to be overwritten, we need to ensure that we reattach
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// the DEPTH and STENCIL attachments when any of those attachments
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// is cleared.
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if let Some(ref depth) = *self.depth.borrow() {
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reattach(depth, constants::DEPTH_ATTACHMENT);
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}
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if let Some(ref stencil) = *self.stencil.borrow() {
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reattach(stencil, constants::STENCIL_ATTACHMENT);
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}
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if let Some(ref depth_stencil) = *self.depthstencil.borrow() {
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reattach(depth_stencil, constants::DEPTH_STENCIL_ATTACHMENT);
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}
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}
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pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
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let binding = self.attachment_binding(attachment)?;
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binding.borrow().as_ref().map(WebGLFramebufferAttachment::root)
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}
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pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
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level: i32) -> WebGLResult<()> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return Err(WebGLError::InvalidEnum),
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};
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let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
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let tex_id = match texture {
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// Note, from the GLES 2.0.25 spec, page 113:
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@ -367,6 +429,7 @@ impl WebGLFramebuffer {
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_ => return Err(WebGLError::InvalidOperation),
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}
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texture.attach(self);
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*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture {
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texture: Dom::from_ref(texture),
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level: level }
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@ -376,7 +439,6 @@ impl WebGLFramebuffer {
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}
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_ => {
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*binding.borrow_mut() = None;
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None
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}
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};
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@ -391,20 +453,26 @@ impl WebGLFramebuffer {
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),
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);
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if texture.is_none() {
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self.detach_binding(binding, attachment);
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}
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self.update_status();
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self.is_initialized.set(false);
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Ok(())
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}
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fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
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{
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let attachments = [&self.color,
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&self.depth,
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&self.stencil,
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&self.depthstencil];
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let attachments = [
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(&self.color, constants::COLOR_ATTACHMENT0),
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(&self.depth, constants::DEPTH_ATTACHMENT),
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(&self.stencil, constants::STENCIL_ATTACHMENT),
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(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
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];
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for attachment in &attachments {
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for (attachment, name) in &attachments {
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let matched = {
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match *attachment.borrow() {
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Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
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@ -414,20 +482,22 @@ impl WebGLFramebuffer {
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};
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if matched {
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closure(attachment);
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closure(attachment, *name);
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}
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}
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}
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fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
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{
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let attachments = [&self.color,
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&self.depth,
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&self.stencil,
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&self.depthstencil];
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let attachments = [
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(&self.color, constants::COLOR_ATTACHMENT0),
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(&self.depth, constants::DEPTH_ATTACHMENT),
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(&self.stencil, constants::STENCIL_ATTACHMENT),
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(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
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];
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for attachment in &attachments {
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for (attachment, name) in &attachments {
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let matched = {
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match *attachment.borrow() {
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Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. })
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@ -437,33 +507,45 @@ impl WebGLFramebuffer {
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};
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if matched {
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closure(attachment);
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closure(attachment, *name);
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}
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}
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}
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pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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self.with_matching_renderbuffers(rb, |att| {
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let mut depth_or_stencil_updated = false;
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self.with_matching_renderbuffers(rb, |att, name| {
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depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
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*att.borrow_mut() = None;
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self.update_status();
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});
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if depth_or_stencil_updated {
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self.reattach_depth_stencil();
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}
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}
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pub fn detach_texture(&self, texture: &WebGLTexture) {
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self.with_matching_textures(texture, |att| {
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let mut depth_or_stencil_updated = false;
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self.with_matching_textures(texture, |att, name| {
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depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
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*att.borrow_mut() = None;
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self.update_status();
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});
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if depth_or_stencil_updated {
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self.reattach_depth_stencil();
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}
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}
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pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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self.with_matching_renderbuffers(rb, |_att| {
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self.with_matching_renderbuffers(rb, |_att, _| {
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self.update_status();
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});
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}
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pub fn invalidate_texture(&self, texture: &WebGLTexture) {
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self.with_matching_textures(texture, |_att| {
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self.with_matching_textures(texture, |_att, _name| {
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self.update_status();
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});
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}
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@ -478,3 +560,9 @@ impl Drop for WebGLFramebuffer {
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self.delete();
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}
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}
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static INTERESTING_ATTACHMENT_POINTS: &[u32] = &[
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constants::DEPTH_ATTACHMENT,
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constants::STENCIL_ATTACHMENT,
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constants::DEPTH_STENCIL_ATTACHMENT,
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];
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