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webgl: Ensure that depth and stencil attachments are rebound after messing with DEPTH_STENCIL attachments.
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parent
1b08dd5232
commit
bb8d9ba74c
5 changed files with 233 additions and 83 deletions
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@ -4,12 +4,14 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLError, WebGLRenderbufferId, WebGLResult};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as WebGl2Constants;
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use dom::bindings::codegen::Bindings::WebGLRenderbufferBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::DomRoot;
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use dom::bindings::root::{DomRoot, Dom};
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use dom::webglframebuffer::WebGLFramebuffer;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::{WebGLRenderingContext, is_gles};
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use dom_struct::dom_struct;
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@ -24,6 +26,8 @@ pub struct WebGLRenderbuffer {
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size: Cell<Option<(i32, i32)>>,
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internal_format: Cell<Option<u32>>,
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is_initialized: Cell<bool>,
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// Framebuffer that this texture is attached to.
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attached_framebuffers: DomRefCell<Vec<Dom<WebGLFramebuffer>>>,
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}
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impl WebGLRenderbuffer {
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@ -36,6 +40,7 @@ impl WebGLRenderbuffer {
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internal_format: Cell::new(None),
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size: Cell::new(None),
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is_initialized: Cell::new(false),
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attached_framebuffers: Default::default(),
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}
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}
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@ -86,6 +91,29 @@ impl WebGLRenderbuffer {
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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/*
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If a renderbuffer object is deleted while its image is attached to the currently
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bound framebuffer, then it is as if FramebufferRenderbuffer had been called, with
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a renderbuffer of 0, for each attachment point to which this image was attached
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in the currently bound framebuffer.
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- GLES 2.0, 4.4.3, "Attaching Renderbuffer Images to a Framebuffer"
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*/
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let currently_bound_framebuffer =
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self.upcast::<WebGLObject>()
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.context()
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.bound_framebuffer()
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.map_or(0, |fb| fb.id().get());
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let current_framebuffer =
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self.attached_framebuffers
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.borrow()
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.iter()
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.position(|fb| fb.id().get() == currently_bound_framebuffer);
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if let Some(fb_index) = current_framebuffer {
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self.attached_framebuffers.borrow()[fb_index].detach_renderbuffer(self);
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self.attached_framebuffers.borrow_mut().remove(fb_index);
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}
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteRenderbuffer(self.id));
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@ -145,4 +173,18 @@ impl WebGLRenderbuffer {
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Ok(())
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}
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pub fn attach(&self, framebuffer: &WebGLFramebuffer) {
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self.attached_framebuffers.borrow_mut().push(Dom::from_ref(framebuffer));
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}
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pub fn unattach(&self, fb: &WebGLFramebuffer) {
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let mut attached_framebuffers = self.attached_framebuffers.borrow_mut();
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let idx = attached_framebuffers.iter().position(|attached| {
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attached.id() == fb.id()
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});
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if let Some(idx) = idx {
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attached_framebuffers.remove(idx);
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}
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}
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}
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