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synced 2025-07-23 07:13:52 +01:00
webgl: Ensure that depth and stencil attachments are rebound after messing with DEPTH_STENCIL attachments.
This commit is contained in:
parent
1b08dd5232
commit
bb8d9ba74c
5 changed files with 233 additions and 83 deletions
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@ -45,6 +45,15 @@ impl WebGLFramebufferAttachment {
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WebGLFramebufferAttachment::Texture { .. } => ()
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}
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}
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fn root(&self) -> WebGLFramebufferAttachmentRoot {
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match *self {
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WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
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WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
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WebGLFramebufferAttachment::Texture { ref texture, .. } =>
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WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
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}
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}
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}
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#[derive(Clone, JSTraceable, MallocSizeOf)]
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@ -261,24 +270,16 @@ impl WebGLFramebuffer {
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}
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pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return Err(WebGLError::InvalidEnum),
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};
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let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
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let rb_id = match rb {
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Some(rb) => {
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rb.attach(self);
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*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(Dom::from_ref(rb)));
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Some(rb.id())
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}
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_ => {
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*binding.borrow_mut() = None;
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None
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}
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_ => None
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};
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self.upcast::<WebGLObject>().context().send_command(
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@ -290,39 +291,100 @@ impl WebGLFramebuffer {
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),
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);
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if rb.is_none() {
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self.detach_binding(binding, attachment);
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}
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self.update_status();
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self.is_initialized.set(false);
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Ok(())
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}
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pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return None,
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fn detach_binding(
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&self,
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binding: &DomRefCell<Option<WebGLFramebufferAttachment>>,
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attachment: u32,
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) {
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let attachment_obj = binding.borrow().as_ref().map(WebGLFramebufferAttachment::root);
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match attachment_obj {
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Some(WebGLFramebufferAttachmentRoot::Renderbuffer(ref rb)) =>
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rb.unattach(self),
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Some(WebGLFramebufferAttachmentRoot::Texture(ref texture)) =>
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texture.unattach(self),
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None => (),
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}
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*binding.borrow_mut() = None;
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if INTERESTING_ATTACHMENT_POINTS.contains(&attachment) {
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self.reattach_depth_stencil();
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}
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}
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fn attachment_binding(
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&self,
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attachment: u32
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) -> Option<&DomRefCell<Option<WebGLFramebufferAttachment>>>
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{
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match attachment {
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constants::COLOR_ATTACHMENT0 => Some(&self.color),
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constants::DEPTH_ATTACHMENT => Some(&self.depth),
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constants::STENCIL_ATTACHMENT => Some(&self.stencil),
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constants::DEPTH_STENCIL_ATTACHMENT => Some(&self.depthstencil),
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_ => None
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}
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}
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fn reattach_depth_stencil(&self) {
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let reattach = |attachment: &WebGLFramebufferAttachment, attachment_point| {
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let context = self.upcast::<WebGLObject>().context();
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match *attachment {
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WebGLFramebufferAttachment::Renderbuffer(ref rb) => {
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context.send_command(
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WebGLCommand::FramebufferRenderbuffer(
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constants::FRAMEBUFFER,
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attachment_point,
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constants::RENDERBUFFER,
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Some(rb.id())
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)
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);
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}
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WebGLFramebufferAttachment::Texture { ref texture, level } => {
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context.send_command(
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WebGLCommand::FramebufferTexture2D(
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constants::FRAMEBUFFER,
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attachment_point,
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texture.target().expect("missing texture target"),
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Some(texture.id()),
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level
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)
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);
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}
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}
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};
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binding.borrow().as_ref().map(|bin| {
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match bin {
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&WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
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WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
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&WebGLFramebufferAttachment::Texture { ref texture, .. } =>
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WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
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// Since the DEPTH_STENCIL attachment causes both the DEPTH and STENCIL
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// attachments to be overwritten, we need to ensure that we reattach
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// the DEPTH and STENCIL attachments when any of those attachments
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// is cleared.
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if let Some(ref depth) = *self.depth.borrow() {
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reattach(depth, constants::DEPTH_ATTACHMENT);
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}
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})
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if let Some(ref stencil) = *self.stencil.borrow() {
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reattach(stencil, constants::STENCIL_ATTACHMENT);
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}
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if let Some(ref depth_stencil) = *self.depthstencil.borrow() {
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reattach(depth_stencil, constants::DEPTH_STENCIL_ATTACHMENT);
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}
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}
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pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
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let binding = self.attachment_binding(attachment)?;
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binding.borrow().as_ref().map(WebGLFramebufferAttachment::root)
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}
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pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
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level: i32) -> WebGLResult<()> {
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let binding = match attachment {
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constants::COLOR_ATTACHMENT0 => &self.color,
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constants::DEPTH_ATTACHMENT => &self.depth,
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constants::STENCIL_ATTACHMENT => &self.stencil,
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constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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_ => return Err(WebGLError::InvalidEnum),
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};
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let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
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let tex_id = match texture {
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// Note, from the GLES 2.0.25 spec, page 113:
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@ -367,6 +429,7 @@ impl WebGLFramebuffer {
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_ => return Err(WebGLError::InvalidOperation),
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}
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texture.attach(self);
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*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture {
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texture: Dom::from_ref(texture),
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level: level }
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@ -376,7 +439,6 @@ impl WebGLFramebuffer {
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}
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_ => {
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*binding.borrow_mut() = None;
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None
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}
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};
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@ -391,20 +453,26 @@ impl WebGLFramebuffer {
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),
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);
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if texture.is_none() {
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self.detach_binding(binding, attachment);
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}
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self.update_status();
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self.is_initialized.set(false);
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Ok(())
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}
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fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
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{
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let attachments = [&self.color,
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&self.depth,
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&self.stencil,
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&self.depthstencil];
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let attachments = [
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(&self.color, constants::COLOR_ATTACHMENT0),
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(&self.depth, constants::DEPTH_ATTACHMENT),
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(&self.stencil, constants::STENCIL_ATTACHMENT),
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(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
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];
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for attachment in &attachments {
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for (attachment, name) in &attachments {
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let matched = {
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match *attachment.borrow() {
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Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
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@ -414,20 +482,22 @@ impl WebGLFramebuffer {
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};
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if matched {
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closure(attachment);
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closure(attachment, *name);
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}
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}
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}
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fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
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where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
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{
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let attachments = [&self.color,
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&self.depth,
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&self.stencil,
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&self.depthstencil];
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let attachments = [
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(&self.color, constants::COLOR_ATTACHMENT0),
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(&self.depth, constants::DEPTH_ATTACHMENT),
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(&self.stencil, constants::STENCIL_ATTACHMENT),
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(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
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];
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for attachment in &attachments {
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for (attachment, name) in &attachments {
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let matched = {
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match *attachment.borrow() {
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Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. })
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@ -437,33 +507,45 @@ impl WebGLFramebuffer {
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};
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if matched {
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closure(attachment);
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closure(attachment, *name);
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}
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}
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}
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pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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self.with_matching_renderbuffers(rb, |att| {
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let mut depth_or_stencil_updated = false;
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self.with_matching_renderbuffers(rb, |att, name| {
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depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
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*att.borrow_mut() = None;
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self.update_status();
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});
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if depth_or_stencil_updated {
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self.reattach_depth_stencil();
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}
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}
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pub fn detach_texture(&self, texture: &WebGLTexture) {
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self.with_matching_textures(texture, |att| {
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let mut depth_or_stencil_updated = false;
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self.with_matching_textures(texture, |att, name| {
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depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
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*att.borrow_mut() = None;
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self.update_status();
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});
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if depth_or_stencil_updated {
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self.reattach_depth_stencil();
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}
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}
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pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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self.with_matching_renderbuffers(rb, |_att| {
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self.with_matching_renderbuffers(rb, |_att, _| {
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self.update_status();
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});
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}
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pub fn invalidate_texture(&self, texture: &WebGLTexture) {
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self.with_matching_textures(texture, |_att| {
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self.with_matching_textures(texture, |_att, _name| {
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self.update_status();
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});
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}
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@ -478,3 +560,9 @@ impl Drop for WebGLFramebuffer {
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self.delete();
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}
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}
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static INTERESTING_ATTACHMENT_POINTS: &[u32] = &[
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constants::DEPTH_ATTACHMENT,
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constants::STENCIL_ATTACHMENT,
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constants::DEPTH_STENCIL_ATTACHMENT,
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];
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@ -4,12 +4,14 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLError, WebGLRenderbufferId, WebGLResult};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as WebGl2Constants;
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use dom::bindings::codegen::Bindings::WebGLRenderbufferBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::DomRoot;
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use dom::bindings::root::{DomRoot, Dom};
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use dom::webglframebuffer::WebGLFramebuffer;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::{WebGLRenderingContext, is_gles};
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use dom_struct::dom_struct;
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@ -24,6 +26,8 @@ pub struct WebGLRenderbuffer {
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size: Cell<Option<(i32, i32)>>,
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internal_format: Cell<Option<u32>>,
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is_initialized: Cell<bool>,
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// Framebuffer that this texture is attached to.
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attached_framebuffers: DomRefCell<Vec<Dom<WebGLFramebuffer>>>,
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}
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impl WebGLRenderbuffer {
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@ -36,6 +40,7 @@ impl WebGLRenderbuffer {
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internal_format: Cell::new(None),
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size: Cell::new(None),
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is_initialized: Cell::new(false),
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attached_framebuffers: Default::default(),
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}
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}
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@ -86,6 +91,29 @@ impl WebGLRenderbuffer {
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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/*
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If a renderbuffer object is deleted while its image is attached to the currently
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bound framebuffer, then it is as if FramebufferRenderbuffer had been called, with
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a renderbuffer of 0, for each attachment point to which this image was attached
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in the currently bound framebuffer.
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- GLES 2.0, 4.4.3, "Attaching Renderbuffer Images to a Framebuffer"
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*/
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let currently_bound_framebuffer =
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self.upcast::<WebGLObject>()
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.context()
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.bound_framebuffer()
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.map_or(0, |fb| fb.id().get());
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let current_framebuffer =
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self.attached_framebuffers
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.borrow()
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.iter()
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.position(|fb| fb.id().get() == currently_bound_framebuffer);
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if let Some(fb_index) = current_framebuffer {
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self.attached_framebuffers.borrow()[fb_index].detach_renderbuffer(self);
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self.attached_framebuffers.borrow_mut().remove(fb_index);
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}
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteRenderbuffer(self.id));
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@ -145,4 +173,18 @@ impl WebGLRenderbuffer {
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Ok(())
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}
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pub fn attach(&self, framebuffer: &WebGLFramebuffer) {
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self.attached_framebuffers.borrow_mut().push(Dom::from_ref(framebuffer));
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}
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pub fn unattach(&self, fb: &WebGLFramebuffer) {
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let mut attached_framebuffers = self.attached_framebuffers.borrow_mut();
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let idx = attached_framebuffers.iter().position(|attached| {
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attached.id() == fb.id()
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});
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if let Some(idx) = idx {
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attached_framebuffers.remove(idx);
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}
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}
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}
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|
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@ -1072,6 +1072,10 @@ impl WebGLRenderingContext {
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stencil: clear_bits & constants::STENCIL_BUFFER_BIT != 0,
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});
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}
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pub fn bound_framebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
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self.bound_framebuffer.get()
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}
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}
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impl Drop for WebGLRenderingContext {
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@ -1587,6 +1591,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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renderbuffer.bind(target);
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}
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_ => {
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if renderbuffer.is_some() {
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self.webgl_error(InvalidOperation);
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}
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self.bound_renderbuffer.set(None);
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// Unbind the currently bound renderbuffer
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self.send_command(WebGLCommand::BindRenderbuffer(target, None));
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@ -1986,20 +1994,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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handle_potential_webgl_error!(self, self.validate_ownership(renderbuffer), return);
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handle_object_deletion!(self, self.bound_renderbuffer, renderbuffer,
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Some(WebGLCommand::BindRenderbuffer(constants::RENDERBUFFER, None)));
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// From the GLES 2.0.25 spec, page 113:
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//
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// "If a renderbuffer object is deleted while its
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// image is attached to the currently bound
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// framebuffer, then it is as if
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// FramebufferRenderbuffer had been called, with a
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// renderbuffer of 0, for each attachment point to
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// which this image was attached in the currently
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// bound framebuffer."
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//
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if let Some(fb) = self.bound_framebuffer.get() {
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fb.detach_renderbuffer(renderbuffer);
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}
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renderbuffer.delete()
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}
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}
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|
@ -2035,18 +2029,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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));
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}
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// From the GLES 2.0.25 spec, page 113:
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//
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// "If a texture object is deleted while its image is
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// attached to the currently bound framebuffer, then
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// it is as if FramebufferTexture2D had been called,
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// with a texture of 0, for each attachment point to
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// which this image was attached in the currently
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// bound framebuffer."
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if let Some(fb) = self.bound_framebuffer.get() {
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fb.detach_texture(texture);
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}
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texture.delete()
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}
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}
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@ -12,8 +12,9 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderi
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use dom::bindings::codegen::Bindings::WebGLTextureBinding;
|
||||
use dom::bindings::inheritance::Castable;
|
||||
use dom::bindings::reflector::{DomObject, reflect_dom_object};
|
||||
use dom::bindings::root::DomRoot;
|
||||
use dom::bindings::root::{Dom, DomRoot};
|
||||
use dom::webgl_validations::types::{TexImageTarget, TexFormat, TexDataType};
|
||||
use dom::webglframebuffer::WebGLFramebuffer;
|
||||
use dom::webglobject::WebGLObject;
|
||||
use dom::webglrenderingcontext::WebGLRenderingContext;
|
||||
use dom_struct::dom_struct;
|
||||
|
@ -48,6 +49,8 @@ pub struct WebGLTexture {
|
|||
mag_filter: Cell<u32>,
|
||||
/// True if this texture is used for the DOMToTexture feature.
|
||||
attached_to_dom: Cell<bool>,
|
||||
// Framebuffer that this texture is attached to.
|
||||
attached_framebuffers: DomRefCell<Vec<Dom<WebGLFramebuffer>>>,
|
||||
}
|
||||
|
||||
impl WebGLTexture {
|
||||
|
@ -63,6 +66,7 @@ impl WebGLTexture {
|
|||
mag_filter: Cell::new(constants::LINEAR),
|
||||
image_info_array: DomRefCell::new([ImageInfo::new(); MAX_LEVEL_COUNT * MAX_FACE_COUNT]),
|
||||
attached_to_dom: Cell::new(false),
|
||||
attached_framebuffers: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,6 +190,29 @@ impl WebGLTexture {
|
|||
DOMToTextureCommand::Detach(self.id),
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
If a texture object is deleted while its image is attached to the currently
|
||||
bound framebuffer, then it is as if FramebufferTexture2D had been called, with
|
||||
a texture of 0, for each attachment point to which this image was attached
|
||||
in the currently bound framebuffer.
|
||||
- GLES 2.0, 4.4.3, "Attaching Texture Images to a Framebuffer"
|
||||
*/
|
||||
let currently_bound_framebuffer =
|
||||
self.upcast::<WebGLObject>()
|
||||
.context()
|
||||
.bound_framebuffer()
|
||||
.map_or(0, |fb| fb.id().get());
|
||||
let current_framebuffer =
|
||||
self.attached_framebuffers
|
||||
.borrow()
|
||||
.iter()
|
||||
.position(|fb| fb.id().get() == currently_bound_framebuffer);
|
||||
if let Some(fb_index) = current_framebuffer {
|
||||
self.attached_framebuffers.borrow()[fb_index].detach_texture(self);
|
||||
self.attached_framebuffers.borrow_mut().remove(fb_index);
|
||||
}
|
||||
|
||||
context.send_command(WebGLCommand::DeleteTexture(self.id));
|
||||
}
|
||||
}
|
||||
|
@ -398,6 +425,20 @@ impl WebGLTexture {
|
|||
pub fn set_attached_to_dom(&self) {
|
||||
self.attached_to_dom.set(true);
|
||||
}
|
||||
|
||||
pub fn attach(&self, framebuffer: &WebGLFramebuffer) {
|
||||
self.attached_framebuffers.borrow_mut().push(Dom::from_ref(framebuffer));
|
||||
}
|
||||
|
||||
pub fn unattach(&self, fb: &WebGLFramebuffer) {
|
||||
let mut attached_framebuffers = self.attached_framebuffers.borrow_mut();
|
||||
let idx = attached_framebuffers.iter().position(|attached| {
|
||||
attached.id() == fb.id()
|
||||
});
|
||||
if let Some(idx) = idx {
|
||||
attached_framebuffers.remove(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for WebGLTexture {
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
[framebuffer-object-attachment.html]
|
||||
[WebGL test #139: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: fail
|
Loading…
Add table
Add a link
Reference in a new issue