script: Make most of 2D canvas and WebGL run over IPC.

To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit is contained in:
Patrick Walton 2015-07-13 17:02:35 -07:00
parent 886c08c393
commit bb99b2f3c8
39 changed files with 694 additions and 365 deletions

View file

@ -11,15 +11,15 @@ use paint_context::PaintContext;
use azure::azure_hl::{SurfaceFormat, Color, DrawTarget, BackendType};
use azure::AzFloat;
use canvas_traits::CanvasMsg;
use euclid::Matrix4;
use euclid::point::Point2D;
use euclid::rect::Rect;
use euclid::size::Size2D;
use ipc_channel::ipc;
use ipc_channel::ipc::{self, IpcSender};
use ipc_channel::router::ROUTER;
use layers::platform::surface::{NativeDisplay, NativeSurface};
use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
use canvas_traits::CanvasMsg;
use msg::compositor_msg::{Epoch, FrameTreeId, LayerId, LayerKind};
use msg::compositor_msg::{LayerProperties, PaintListener, ScrollPolicy};
use msg::constellation_msg::Msg as ConstellationMsg;
@ -30,7 +30,7 @@ use profile_traits::time::{self, profile};
use rand::{self, Rng};
use std::borrow::ToOwned;
use std::mem as std_mem;
use std::sync::{Arc, Mutex};
use std::sync::Arc;
use std::sync::mpsc::{Receiver, Sender, channel};
use std::collections::HashMap;
use url::Url;
@ -72,7 +72,7 @@ pub struct PaintRequest {
pub enum Msg {
PaintInit(Epoch, Arc<StackingContext>),
CanvasLayer(LayerId, Arc<Mutex<Sender<CanvasMsg>>>),
CanvasLayer(LayerId, IpcSender<CanvasMsg>),
Paint(Vec<PaintRequest>, FrameTreeId),
PaintPermissionGranted,
PaintPermissionRevoked,
@ -122,7 +122,7 @@ pub struct PaintTask<C> {
worker_threads: Vec<WorkerThreadProxy>,
/// A map to track the canvas specific layers
canvas_map: HashMap<LayerId, Arc<Mutex<Sender<CanvasMsg>>>>,
canvas_map: HashMap<LayerId, IpcSender<CanvasMsg>>,
}
// If we implement this as a function, we get borrowck errors from borrowing