script: Make most of 2D canvas and WebGL run over IPC.

To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit is contained in:
Patrick Walton 2015-07-13 17:02:35 -07:00
parent 886c08c393
commit bb99b2f3c8
39 changed files with 694 additions and 365 deletions

View file

@ -15,6 +15,7 @@ use euclid::{Rect, Size2D};
use gfx::display_list::OpaqueNode;
use gfx::font_cache_task::FontCacheTask;
use gfx::font_context::FontContext;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::ConstellationChan;
use net_traits::image::base::Image;
use net_traits::image_cache_task::{ImageCacheChan, ImageCacheTask, ImageResponse, ImageState};
@ -24,7 +25,7 @@ use std::cell::{RefCell, RefMut};
use std::collections::HashMap;
use std::collections::hash_state::DefaultState;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::sync::Arc;
use std::sync::mpsc::{channel, Sender};
use style::selector_matching::Stylist;
use url::Url;
@ -120,7 +121,7 @@ pub struct SharedLayoutContext {
pub new_animations_sender: Sender<Animation>,
/// A channel to send canvas renderers to paint task, in order to correctly paint the layers
pub canvas_layers_sender: Sender<(LayerId, Option<Arc<Mutex<Sender<CanvasMsg>>>>)>,
pub canvas_layers_sender: Sender<(LayerId, IpcSender<CanvasMsg>)>,
/// The visible rects for each layer, as reported to us by the compositor.
pub visible_rects: Arc<HashMap<LayerId, Rect<Au>, DefaultState<FnvHasher>>>,