script: Make most of 2D canvas and WebGL run over IPC.

To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit is contained in:
Patrick Walton 2015-07-13 17:02:35 -07:00
parent 886c08c393
commit bb99b2f3c8
39 changed files with 694 additions and 365 deletions

View file

@ -38,6 +38,7 @@ use data::{LayoutDataFlags, LayoutDataWrapper, PrivateLayoutData};
use opaque_node::OpaqueNodeMethods;
use gfx::display_list::OpaqueNode;
use ipc_channel::ipc::IpcSender;
use script::dom::attr::AttrValue;
use script::dom::bindings::codegen::InheritTypes::{CharacterDataCast, ElementCast};
use script::dom::bindings::codegen::InheritTypes::{HTMLIFrameElementCast, HTMLCanvasElementCast};
@ -63,7 +64,6 @@ use std::borrow::ToOwned;
use std::cell::{Ref, RefMut};
use std::marker::PhantomData;
use std::mem;
use std::sync::mpsc::Sender;
use string_cache::{Atom, Namespace};
use style::computed_values::content::ContentItem;
use style::computed_values::{content, display, white_space};
@ -904,10 +904,17 @@ impl<'ln> ThreadSafeLayoutNode<'ln> {
}
}
pub fn renderer(&self) -> Option<Sender<CanvasMsg>> {
pub fn canvas_renderer_id(&self) -> Option<usize> {
unsafe {
let canvas_element = HTMLCanvasElementCast::to_layout_js(self.get_jsmanaged());
canvas_element.and_then(|elem| elem.get_renderer())
canvas_element.and_then(|elem| elem.get_renderer_id())
}
}
pub fn canvas_ipc_renderer(&self) -> Option<IpcSender<CanvasMsg>> {
unsafe {
let canvas_element = HTMLCanvasElementCast::to_layout_js(self.get_jsmanaged());
canvas_element.and_then(|elem| elem.get_ipc_renderer())
}
}