script: Make most of 2D canvas and WebGL run over IPC.

To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit is contained in:
Patrick Walton 2015-07-13 17:02:35 -07:00
parent 886c08c393
commit bb99b2f3c8
39 changed files with 694 additions and 365 deletions

View file

@ -2,7 +2,6 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::CanvasMsg;
use dom::attr::Attr;
use dom::attr::AttrHelpers;
use dom::bindings::codegen::Bindings::HTMLCanvasElementBinding;
@ -27,12 +26,13 @@ use dom::webglrenderingcontext::{WebGLRenderingContext, LayoutCanvasWebGLRenderi
use util::str::{DOMString, parse_unsigned_integer};
use js::jsapi::{JSContext, HandleValue};
use offscreen_gl_context::GLContextAttributes;
use canvas_traits::CanvasMsg;
use ipc_channel::ipc::IpcSender;
use euclid::size::Size2D;
use std::cell::Cell;
use std::default::Default;
use std::sync::mpsc::Sender;
const DEFAULT_WIDTH: u32 = 300;
const DEFAULT_HEIGHT: u32 = 150;
@ -106,7 +106,9 @@ impl HTMLCanvasElement {
pub trait LayoutHTMLCanvasElementHelpers {
#[allow(unsafe_code)]
unsafe fn get_renderer(&self) -> Option<Sender<CanvasMsg>>;
unsafe fn get_renderer_id(&self) -> Option<usize>;
#[allow(unsafe_code)]
unsafe fn get_ipc_renderer(&self) -> Option<IpcSender<CanvasMsg>>;
#[allow(unsafe_code)]
unsafe fn get_canvas_width(&self) -> u32;
#[allow(unsafe_code)]
@ -115,14 +117,25 @@ pub trait LayoutHTMLCanvasElementHelpers {
impl LayoutHTMLCanvasElementHelpers for LayoutJS<HTMLCanvasElement> {
#[allow(unsafe_code)]
unsafe fn get_renderer(&self) -> Option<Sender<CanvasMsg>> {
unsafe fn get_renderer_id(&self) -> Option<usize> {
let ref canvas = *self.unsafe_get();
if let Some(context) = canvas.context.get() {
match context {
CanvasContext::Context2d(context)
=> Some(context.to_layout().get_renderer()),
CanvasContext::WebGL(context)
=> Some(context.to_layout().get_renderer()),
CanvasContext::Context2d(context) => Some(context.to_layout().get_renderer_id()),
CanvasContext::WebGL(context) => Some(context.to_layout().get_renderer_id()),
}
} else {
None
}
}
#[allow(unsafe_code)]
unsafe fn get_ipc_renderer(&self) -> Option<IpcSender<CanvasMsg>> {
let ref canvas = *self.unsafe_get();
if let Some(context) = canvas.context.get() {
match context {
CanvasContext::Context2d(context) => Some(context.to_layout().get_ipc_renderer()),
CanvasContext::WebGL(context) => Some(context.to_layout().get_ipc_renderer()),
}
} else {
None