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script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to reroute the task creation to the pipeline or the compositor. But this works as a first step.
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39 changed files with 694 additions and 365 deletions
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@ -12,7 +12,7 @@ use dom::webglobject::WebGLObject;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter};
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use std::sync::mpsc::{channel, Sender};
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use ipc_channel::ipc::{self, IpcSender};
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use std::cell::Cell;
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use std::cell::RefCell;
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@ -24,11 +24,11 @@ pub struct WebGLShader {
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source: RefCell<Option<String>>,
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is_deleted: Cell<bool>,
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// TODO(ecoal95): Evaluate moving this to `WebGLObject`
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renderer: Sender<CanvasMsg>,
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renderer: IpcSender<CanvasMsg>,
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}
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impl WebGLShader {
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fn new_inherited(renderer: Sender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
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fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
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WebGLShader {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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@ -40,9 +40,9 @@ impl WebGLShader {
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}
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pub fn maybe_new(global: GlobalRef,
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renderer: Sender<CanvasMsg>,
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renderer: IpcSender<CanvasMsg>,
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shader_type: u32) -> Option<Root<WebGLShader>> {
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let (sender, receiver) = channel();
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let (sender, receiver) = ipc::channel().unwrap();
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renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
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let result = receiver.recv().unwrap();
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@ -50,7 +50,7 @@ impl WebGLShader {
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}
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pub fn new(global: GlobalRef,
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renderer: Sender<CanvasMsg>,
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renderer: IpcSender<CanvasMsg>,
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id: u32,
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shader_type: u32) -> Root<WebGLShader> {
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reflect_dom_object(
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@ -95,7 +95,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader {
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/// glGetShaderInfoLog
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fn info_log(self) -> Option<String> {
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let (sender, receiver) = channel();
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let (sender, receiver) = ipc::channel().unwrap();
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap();
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receiver.recv().unwrap()
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}
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@ -107,7 +107,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader {
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_ => return Err(WebGLError::InvalidEnum),
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}
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let (sender, receiver) = channel();
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let (sender, receiver) = ipc::channel().unwrap();
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap();
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Ok(receiver.recv().unwrap())
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}
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