script: Make most of 2D canvas and WebGL run over IPC.

To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
This commit is contained in:
Patrick Walton 2015-07-13 17:02:35 -07:00
parent 886c08c393
commit bb99b2f3c8
39 changed files with 694 additions and 365 deletions

View file

@ -12,7 +12,7 @@ use dom::webglobject::WebGLObject;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter};
use std::sync::mpsc::{channel, Sender};
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use std::cell::RefCell;
@ -24,11 +24,11 @@ pub struct WebGLShader {
source: RefCell<Option<String>>,
is_deleted: Cell<bool>,
// TODO(ecoal95): Evaluate moving this to `WebGLObject`
renderer: Sender<CanvasMsg>,
renderer: IpcSender<CanvasMsg>,
}
impl WebGLShader {
fn new_inherited(renderer: Sender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
@ -40,9 +40,9 @@ impl WebGLShader {
}
pub fn maybe_new(global: GlobalRef,
renderer: Sender<CanvasMsg>,
renderer: IpcSender<CanvasMsg>,
shader_type: u32) -> Option<Root<WebGLShader>> {
let (sender, receiver) = channel();
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
let result = receiver.recv().unwrap();
@ -50,7 +50,7 @@ impl WebGLShader {
}
pub fn new(global: GlobalRef,
renderer: Sender<CanvasMsg>,
renderer: IpcSender<CanvasMsg>,
id: u32,
shader_type: u32) -> Root<WebGLShader> {
reflect_dom_object(
@ -95,7 +95,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader {
/// glGetShaderInfoLog
fn info_log(self) -> Option<String> {
let (sender, receiver) = channel();
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap();
receiver.recv().unwrap()
}
@ -107,7 +107,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader {
_ => return Err(WebGLError::InvalidEnum),
}
let (sender, receiver) = channel();
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap();
Ok(receiver.recv().unwrap())
}