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Auto merge of #8785 - mbrubeck:fixed-hit-test, r=pcwalton
Add slow path for hit testing of iframe behind positioned content layer Fixes browser.html blocker #8759. r? @pcwalton This adds a slow path for cases where the compositor's layer-based hit testing is incorrect. If the script task discovers that a mouse event should have been dispatched to an iframe, it bounces the event back to the constellation to be forwarded to the correct pipeline. This isn't terribly slow (on the slow path, it adds one extra round-trip message between script and constellation), but if we want to optimize this better we could instead replace the compositor's layer hit testing with display list hit testing in the paint task. This would be a more complicated change that I think we should save for a follow-up. This only fixes mouse input for now. A basically-identical change will be needed for touch-screen input, whether we stick with this approach or switch to the paint task. <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/8785) <!-- Reviewable:end -->
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commit
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15 changed files with 100 additions and 68 deletions
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@ -7,6 +7,7 @@
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use canvas_traits::CanvasMsg;
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use compositor_msg::Epoch;
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use euclid::point::Point2D;
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use euclid::scale_factor::ScaleFactor;
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use euclid::size::{Size2D, TypedSize2D};
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use hyper::header::Headers;
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@ -283,6 +284,10 @@ pub enum ScriptMsg {
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Failure(Failure),
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/// Notifies the constellation that this frame has received focus.
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Focus(PipelineId),
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/// Re-send a mouse button event that was sent to the parent window.
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ForwardMouseButtonEvent(PipelineId, MouseEventType, MouseButton, Point2D<f32>),
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/// Re-send a mouse move event that was sent to the parent window.
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ForwardMouseMoveEvent(PipelineId, Point2D<f32>),
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/// Requests that the constellation retrieve the current contents of the clipboard
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GetClipboardContents(IpcSender<String>),
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/// <head> tag finished parsing
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@ -307,6 +312,24 @@ pub enum ScriptMsg {
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ViewportConstrained(PipelineId, ViewportConstraints),
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}
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#[derive(Deserialize, HeapSizeOf, Serialize)]
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pub enum MouseEventType {
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Click,
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MouseDown,
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MouseUp,
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}
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/// The mouse button involved in the event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum MouseButton {
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/// The left mouse button.
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Left,
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/// The middle mouse button.
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Middle,
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/// The right mouse button.
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Right,
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}
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/// Messages from the paint task to the constellation.
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#[derive(Deserialize, Serialize)]
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pub enum PaintMsg {
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