mirror of
https://github.com/servo/servo.git
synced 2025-08-06 14:10:11 +01:00
Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv` operations. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
This commit is contained in:
parent
c6192dc286
commit
bc914381a8
10 changed files with 643 additions and 134 deletions
|
@ -327,19 +327,27 @@ pub enum WebGLCommand {
|
|||
Uniform1f(i32, f32),
|
||||
Uniform1fv(i32, Vec<f32>),
|
||||
Uniform1i(i32, i32),
|
||||
Uniform1ui(i32, u32),
|
||||
Uniform1iv(i32, Vec<i32>),
|
||||
Uniform1uiv(i32, Vec<u32>),
|
||||
Uniform2f(i32, f32, f32),
|
||||
Uniform2fv(i32, Vec<f32>),
|
||||
Uniform2i(i32, i32, i32),
|
||||
Uniform2ui(i32, u32, u32),
|
||||
Uniform2iv(i32, Vec<i32>),
|
||||
Uniform2uiv(i32, Vec<u32>),
|
||||
Uniform3f(i32, f32, f32, f32),
|
||||
Uniform3fv(i32, Vec<f32>),
|
||||
Uniform3i(i32, i32, i32, i32),
|
||||
Uniform3ui(i32, u32, u32, u32),
|
||||
Uniform3iv(i32, Vec<i32>),
|
||||
Uniform3uiv(i32, Vec<u32>),
|
||||
Uniform4f(i32, f32, f32, f32, f32),
|
||||
Uniform4fv(i32, Vec<f32>),
|
||||
Uniform4i(i32, i32, i32, i32, i32),
|
||||
Uniform4ui(i32, u32, u32, u32, u32),
|
||||
Uniform4iv(i32, Vec<i32>),
|
||||
Uniform4uiv(i32, Vec<u32>),
|
||||
UniformMatrix2fv(i32, Vec<f32>),
|
||||
UniformMatrix3fv(i32, Vec<f32>),
|
||||
UniformMatrix4fv(i32, Vec<f32>),
|
||||
|
@ -456,6 +464,10 @@ pub enum WebGLCommand {
|
|||
GetUniformInt2(WebGLProgramId, i32, WebGLSender<[i32; 2]>),
|
||||
GetUniformInt3(WebGLProgramId, i32, WebGLSender<[i32; 3]>),
|
||||
GetUniformInt4(WebGLProgramId, i32, WebGLSender<[i32; 4]>),
|
||||
GetUniformUint(WebGLProgramId, i32, WebGLSender<u32>),
|
||||
GetUniformUint2(WebGLProgramId, i32, WebGLSender<[u32; 2]>),
|
||||
GetUniformUint3(WebGLProgramId, i32, WebGLSender<[u32; 3]>),
|
||||
GetUniformUint4(WebGLProgramId, i32, WebGLSender<[u32; 4]>),
|
||||
GetUniformFloat(WebGLProgramId, i32, WebGLSender<f32>),
|
||||
GetUniformFloat2(WebGLProgramId, i32, WebGLSender<[f32; 2]>),
|
||||
GetUniformFloat3(WebGLProgramId, i32, WebGLSender<[f32; 3]>),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue