frame-resize refactor

This commit is contained in:
Nikhil Shagrithaya 2017-01-14 22:00:07 +05:30
parent 04a3242dc5
commit bca565a1a3
6 changed files with 54 additions and 44 deletions

View file

@ -15,7 +15,7 @@ use WorkerScriptLoadOrigin;
use canvas_traits::CanvasMsg;
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
use euclid::point::Point2D;
use euclid::size::Size2D;
use euclid::size::{Size2D, TypedSize2D};
use gfx_traits::ScrollRootId;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{FrameId, PipelineId, TraversalDirection};
@ -24,6 +24,7 @@ use net_traits::CoreResourceMsg;
use net_traits::storage_thread::StorageType;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use servo_url::ServoUrl;
use style_traits::PagePx;
use style_traits::cursor::Cursor;
use style_traits::viewport::ViewportConstraints;
@ -32,6 +33,8 @@ use style_traits::viewport::ViewportConstraints;
pub enum LayoutMsg {
/// Indicates whether this pipeline is currently running animations.
ChangeRunningAnimationsState(PipelineId, AnimationState),
/// Inform the constellation of the size of the pipeline's viewport.
FrameSizes(Vec<(PipelineId, TypedSize2D<f32, PagePx>)>),
/// Requests that the constellation inform the compositor of the a cursor change.
SetCursor(Cursor),
/// Notifies the constellation that the viewport has been constrained in some manner