Animation shorthand should be serialized only when the value lists have the same length.

Fixes #15398

The previous commit did most of the work here of updating the algorithm
to skip shorthands if a shorthand value was an empty string. This commit
just updates animations LonghandToSerialize's implementation of
to_css_declared to write an empty string value if the list lengths
differ (and updates the test to match).
This commit is contained in:
Michael Nelson 2017-02-22 21:43:35 +11:00
parent a0998d30d4
commit bcafe21dc9
4 changed files with 40 additions and 46 deletions

View file

@ -344,23 +344,21 @@ impl ToCss for PropertyDeclarationBlock {
// Substep 5 - Let value be the result of invoking serialize a CSS
// value of current longhands.
let mut value = String::from("");
let mut value = String::new();
match shorthand.get_shorthand_appendable_value(current_longhands.iter().cloned()) {
None => continue,
Some(appendable_value) => {
// Also demo test of overflow with important - I think it'll not
// be correct.
try!(append_declaration_value(&mut value, appendable_value));
}
}
// Substep 6
if value == "" {
if value.is_empty() {
continue
}
// Substeps 7 and 8
try!(append_serialization::<W, Cloned<slice::Iter< &PropertyDeclaration>>, _>(
try!(append_serialization::<W, Cloned<slice::Iter< _>>, _>(
dest, &shorthand, AppendableValue::Css(&value), importance,
&mut is_first_serialization));
@ -417,7 +415,8 @@ pub enum AppendableValue<'a, I>
/// FIXME: This needs more docs, where are the shorthands expanded? We print
/// the property name before-hand, don't we?
DeclarationsForShorthand(ShorthandId, I),
/// A raw CSS string, coming for example from a property with CSS variables.
/// A raw CSS string, coming for example from a property with CSS variables,
/// or when storing a serialized shorthand value before appending directly.
Css(&'a str)
}
@ -444,7 +443,6 @@ pub fn append_declaration_value<'a, W, I>(dest: &mut W,
I: Iterator<Item=&'a PropertyDeclaration>,
{
match appendable_value {
// Should be able to use this enum to pass the already serialized css?
AppendableValue::Css(css) => {
try!(write!(dest, "{}", css))
},
@ -486,7 +484,9 @@ pub fn append_serialization<'a, W, I, N>(dest: &mut W,
try!(write!(dest, " "));
}
},
&AppendableValue::DeclarationsForShorthand(..) => try!(write!(dest, " "))
// Currently append_serialization is only called with a Css or
// a Declaration AppendableValue.
&AppendableValue::DeclarationsForShorthand(..) => unreachable!()
}
try!(append_declaration_value(dest, appendable_value));

View file

@ -549,7 +549,7 @@ impl ShorthandId {
}
}
/// Find an return an appendable value for the given declarations.
/// Finds and returns an appendable value for the given declarations.
///
/// Returns the optional appendable value.
pub fn get_shorthand_appendable_value<'a, I>(self,

View file

@ -279,27 +279,27 @@ macro_rules! try_parse_one {
}
}
// TODO: When the lengths are different, shorthand shouldn't be serialized
// at all.
use std::cmp;
let mut len = 0;
% for name in "duration timing_function delay direction fill_mode iteration_count play_state name".split():
len = cmp::max(len, extract_value(self.animation_${name}).map(|i| i.0.len())
.unwrap_or(0));
% endfor
let len = extract_value(self.animation_name).map(|i| i.0.len()).unwrap_or(0);
// There should be at least one declared value
if len == 0 {
return dest.write_str("")
}
// If any value list length is differs then we don't do a shorthand serialization
// either.
% for name in "duration timing_function delay direction fill_mode iteration_count play_state".split():
if len != extract_value(self.animation_${name}).map(|i| i.0.len()).unwrap_or(0) {
return dest.write_str("")
}
% endfor
let mut first = true;
for i in 0..len {
% for name in "duration timing_function delay direction fill_mode iteration_count play_state name".split():
let ${name} = if let DeclaredValue::Value(ref arr) = *self.animation_${name} {
arr.0.get(i % arr.0.len())
&arr.0[i]
} else {
None
unreachable!()
};
% endfor
@ -310,16 +310,12 @@ macro_rules! try_parse_one {
}
% for name in "duration timing_function delay direction fill_mode iteration_count play_state".split():
if let Some(${name}) = ${name} {
try!(${name}.to_css(dest));
try!(write!(dest, " "));
}
% endfor
if let Some(name) = name {
try!(name.to_css(dest));
}
}
Ok(())
}
}

View file

@ -1192,11 +1192,12 @@ mod shorthand_serialization {
#[test]
fn serialize_multiple_animations_unequal_property_lists() {
// Currently the implementation cycles values if the lists are
// uneven. This is incorrect, in that we should serialize only
// when the lists have the same length (both here and for background
// and transition. See https://github.com/servo/servo/issues/15398 )
let block = property_declaration_block("\
// When the lengths of property values are different, the shorthand serialization
// should not be used. Previously the implementation cycled values if the lists were
// uneven. This is incorrect, in that we should serialize to a shorthand only when the
// lists have the same length (both here and for background and transition. See
// https://github.com/servo/servo/issues/15398 )
let block_text = "\
animation-name: bounce, roll, flip, jump; \
animation-duration: 1s, 0.2s; \
animation-timing-function: ease-in, linear; \
@ -1204,15 +1205,12 @@ mod shorthand_serialization {
animation-direction: normal; \
animation-fill-mode: forwards, backwards; \
animation-iteration-count: infinite, 2; \
animation-play-state: paused, running;");
animation-play-state: paused, running;";
let block = property_declaration_block(block_text);
let serialization = block.to_css_string();
assert_eq!(serialization, "animation: \
1s ease-in 0s normal forwards infinite paused bounce, \
0.2s linear 1s normal backwards 2 running roll, \
1s ease-in 0.5s normal forwards infinite paused flip, \
0.2s linear 0s normal backwards 2 running jump;")
assert_eq!(serialization, block_text);
}
#[test]