Added Uniform4iv and Uniform4i

This commit is contained in:
Adrian Utrilla 2016-04-02 19:46:39 +02:00
parent 7f4929d52d
commit bd1448ab56
5 changed files with 47 additions and 4 deletions

View file

@ -669,9 +669,11 @@ interface WebGLRenderingContextBase
// in the meantime
void uniform4fv(WebGLUniformLocation? location, optional object v);
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
//void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
//void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
// See FIXME above
void uniform4iv(WebGLUniformLocation? location, optional object v);
//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
// Float32Array value);