Update WR (new capture API, render target cache optimization)

This commit is contained in:
Glenn Watson 2018-01-24 08:17:25 +10:00
parent 7354a32c19
commit bd16f1a33f
2 changed files with 24 additions and 20 deletions

View file

@ -502,7 +502,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
let data = webrender_api::ExternalImageData {
id: webrender_api::ExternalImageId(context_id.0 as u64),
channel_index: 0,
image_type: webrender_api::ExternalImageType::Texture2DHandle,
image_type: webrender_api::ExternalImageType::TextureHandle(
webrender_api::TextureTarget::Default,
),
};
webrender_api::ImageData::External(data)
}
@ -612,10 +614,12 @@ impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternal
let (texture_id, size) = self.handler.lock(ctx_id);
webrender::ExternalImage {
u0: 0.0,
u1: size.width as f32,
v1: 0.0,
v0: size.height as f32,
uv: webrender_api::TexelRect::new(
0.0,
size.height as f32,
size.width as f32,
0.0,
),
source: webrender::ExternalImageSource::NativeTexture(texture_id),
}