Update web-platform-tests to revision 388ba3a049a3473b1945b9f8f81e9d6e342a249e

This commit is contained in:
WPT Sync Bot 2019-01-24 20:55:37 -05:00
parent 43e21dc845
commit bdaf11b099
139 changed files with 3089 additions and 807 deletions

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@ -30,3 +30,9 @@ function waitForAsyncAnimationFrames(count) {
// AnimationWorklet.
return waitForAnimationFrames(count + 1);
}
async function waitForAnimationFrameWithCondition(condition) {
do {
await new Promise(window.requestAnimationFrame);
} while (!condition())
};

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@ -0,0 +1,11 @@
<!DOCTYPE html>
<style>
#box {
width: 100px;
height: 100px;
transform: translateY(100px);
background-color: green;
}
</style>
<div id="box"></div>

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@ -0,0 +1,37 @@
<!DOCTYPE html>
<html class="reftest-wait">
<title>Verify that calling pause immediately after playing works as expected</title>
<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
<link rel="match" href="references/translated-box-ref.html">
<script src="/common/reftest-wait.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="common.js"></script>
<style>
#box {
width: 100px;
height: 100px;
background-color: green;
}
</style>
<div id="box"></div>
<script>
registerPassthroughAnimator().then(async _ => {
const box = document.getElementById('box');
const effect = new KeyframeEffect(box,
{ transform: ['translateY(100px)', 'translateY(200px)'] },
{ duration: 100, iterations: 1 }
);
const animation = new WorkletAnimation('passthrough', effect);
animation.play();
// Immediately pausing animation should freeze the current time at 0.
animation.pause();
// Wait at least one frame to ensure a paused animation actually freezes.
await waitForAsyncAnimationFrames(1);
takeScreenshot();
});
</script>
</html>

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@ -0,0 +1,40 @@
<!DOCTYPE html>
<html class="reftest-wait">
<title>Verify that calling pause immediately after playing works as expected</title>
<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
<link rel="match" href="references/translated-box-ref.html">
<script src="/common/reftest-wait.js"></script>
<script src="common.js"></script>
<style>
#box {
width: 100px;
height: 100px;
background-color: green;
}
</style>
<div id="box"></div>
<script>
registerPassthroughAnimator().then(async _ => {
const duration = 18; // a bit longer than a frame
const box = document.getElementById('box');
const effect = new KeyframeEffect(box,
{ transform: ['translateY(0px)', 'translateY(100px)'] },
{ duration: duration, iterations: 1, fill: 'forwards'}
);
const animation = new WorkletAnimation('passthrough', effect);
// Immediately pausing animation should freeze the current time at 0.
animation.pause();
// Playing should cause animation to resume.
animation.play();
// Wait until we ensure animation has reached completion.
await waitForAnimationFrameWithCondition( _ => {
return animation.currentTime >= duration;
});
takeScreenshot();
});
</script>
</html>

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@ -0,0 +1,58 @@
<!DOCTYPE html>
<title>Verify that currentTime and playState are correct when animation is paused</title>
<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="common.js"></script>
<div id="box"></div>
<script>
setup(setupAndRegisterTests, {explicit_done: true});
function createAnimation() {
const box = document.getElementById('box');
const effect = new KeyframeEffect(box,
{ transform: ['translateY(100px)', 'translateY(200px)'] },
{ duration: 100, iterations: 1 }
);
return new WorkletAnimation('passthrough', effect);
}
async function setupAndRegisterTests() {
await registerPassthroughAnimator();
promise_test(async t => {
const animation = createAnimation();
animation.play();
// Immediately pausing animation should freeze the current time at 0.
animation.pause();
assert_equals(animation.currentTime, 0);
assert_equals(animation.playState, "paused");
// Wait some time to ensure a paused animation actually freezes.
await waitForNextFrame();
assert_equals(animation.currentTime, 0);
assert_equals(animation.playState, "paused");
}, 'pausing an animation freezes its current time');
promise_test(async t => {
const animation = createAnimation();
const startTime = document.timeline.currentTime;
animation.pause();
animation.play();
await waitForNextFrame();
const timelineTime = document.timeline.currentTime;
assert_equals(animation.playState, "running");
assert_greater_than(animation.currentTime, 0);
assert_times_equal(animation.currentTime, (timelineTime - startTime));
}, 'playing a paused animation should resume it');
done();
}
</script>