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Update web-platform-tests to revision 388ba3a049a3473b1945b9f8f81e9d6e342a249e
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<!DOCTYPE html>
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<html class="reftest-wait">
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<title>Verify that calling pause immediately after playing works as expected</title>
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<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
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<link rel="match" href="references/translated-box-ref.html">
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<script src="/common/reftest-wait.js"></script>
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<script src="/web-animations/testcommon.js"></script>
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<script src="common.js"></script>
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<style>
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#box {
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width: 100px;
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height: 100px;
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background-color: green;
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}
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</style>
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<div id="box"></div>
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<script>
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registerPassthroughAnimator().then(async _ => {
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const box = document.getElementById('box');
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const effect = new KeyframeEffect(box,
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{ transform: ['translateY(100px)', 'translateY(200px)'] },
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{ duration: 100, iterations: 1 }
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);
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const animation = new WorkletAnimation('passthrough', effect);
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animation.play();
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// Immediately pausing animation should freeze the current time at 0.
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animation.pause();
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// Wait at least one frame to ensure a paused animation actually freezes.
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await waitForAsyncAnimationFrames(1);
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takeScreenshot();
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});
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</script>
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</html>
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