Auto merge of #11873 - notriddle:rotate_anim, r=glennw

Rotate animation

Add rotation interpolation code for the case where their direction vectors are equal.
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #11808 (github issue number if applicable).
- [X] There are tests for these changes

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This commit is contained in:
bors-servo 2016-07-10 16:30:48 -07:00 committed by GitHub
commit beaef005c2
4 changed files with 73 additions and 3 deletions

View file

@ -606,9 +606,18 @@ fn interpolate_transform_list(from_list: &[TransformOperation],
result.push(TransformOperation::Scale(ix, iy, iz));
}
(&TransformOperation::Rotate(fx, fy, fz, fa),
&TransformOperation::Rotate(_tx, _ty, _tz, _ta)) => {
// TODO(gw): Implement matrix decomposition and interpolation
result.push(TransformOperation::Rotate(fx, fy, fz, fa));
&TransformOperation::Rotate(tx, ty, tz, ta)) => {
let norm_f = ((fx * fx) + (fy * fy) + (fz * fz)).sqrt();
let norm_t = ((tx * tx) + (ty * ty) + (tz * tz)).sqrt();
let (fx, fy, fz) = (fx / norm_f, fy / norm_f, fz / norm_f);
let (tx, ty, tz) = (tx / norm_t, ty / norm_t, tz / norm_t);
if fx == tx && fy == ty && fz == tz {
let ia = fa.interpolate(&ta, time).unwrap();
result.push(TransformOperation::Rotate(fx, fy, fz, ia));
} else {
// TODO(gw): Implement matrix decomposition and interpolation
result.push(TransformOperation::Rotate(fx, fy, fz, fa));
}
}
(&TransformOperation::Perspective(fd),
&TransformOperation::Perspective(_td)) => {