diff --git a/components/compositing/compositor.rs b/components/compositing/compositor.rs index 60ca0a717c3..5dfe85a4390 100644 --- a/components/compositing/compositor.rs +++ b/components/compositing/compositor.rs @@ -255,13 +255,13 @@ impl IOCompositor { time_profiler_chan: time::ProfilerChan, mem_profiler_chan: mem::ProfilerChan) -> IOCompositor { - // Register this thread as a memory reporter, via its own channel. let (reporter_sender, reporter_receiver) = ipc::channel().unwrap(); let compositor_proxy_for_memory_reporter = sender.clone_compositor_proxy(); ROUTER.add_route(reporter_receiver.to_opaque(), box move |reporter_request| { let reporter_request: ReporterRequest = reporter_request.to().unwrap(); - compositor_proxy_for_memory_reporter.send(Msg::CollectMemoryReports(reporter_request.reports_channel)); + compositor_proxy_for_memory_reporter.send(Msg::CollectMemoryReports( + reporter_request.reports_channel)); }); let reporter = Reporter(reporter_sender); mem_profiler_chan.send(mem::ProfilerMsg::RegisterReporter(reporter_name(), reporter)); @@ -376,7 +376,8 @@ impl IOCompositor { self.get_title_for_main_frame(); } - (Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties), ShutdownState::NotShuttingDown) => { + (Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties), + ShutdownState::NotShuttingDown) => { self.get_or_create_pipeline_details(pipeline_id).current_epoch = epoch; for (index, layer_properties) in properties.iter().enumerate() { if index == 0 { @@ -692,7 +693,9 @@ impl IOCompositor { } } - fn create_or_update_base_layer(&mut self, pipeline_id: PipelineId, layer_properties: LayerProperties) { + fn create_or_update_base_layer(&mut self, + pipeline_id: PipelineId, + layer_properties: LayerProperties) { debug_assert!(layer_properties.parent_id.is_none()); let root_layer = match self.find_pipeline_root_layer(pipeline_id) { diff --git a/components/gfx/paint_task.rs b/components/gfx/paint_task.rs index e386ea011ad..9b893160424 100644 --- a/components/gfx/paint_task.rs +++ b/components/gfx/paint_task.rs @@ -334,7 +334,9 @@ impl PaintTask where C: PaintListener + Send + 'static { &Matrix4::identity(), &Matrix4::identity(), None); - self.compositor.initialize_layers_for_pipeline(self.id, properties, self.current_epoch.unwrap()); + self.compositor.initialize_layers_for_pipeline(self.id, + properties, + self.current_epoch.unwrap()); fn build(properties: &mut Vec, stacking_context: &StackingContext, diff --git a/components/layout/display_list_builder.rs b/components/layout/display_list_builder.rs index 00dbb8b2570..4e86f880768 100644 --- a/components/layout/display_list_builder.rs +++ b/components/layout/display_list_builder.rs @@ -477,7 +477,7 @@ impl FragmentDisplayListBuilding for Fragment { (-border.left, -border.top) } background_origin::T::content_box => { - let border_padding = (self.border_padding).to_physical(self.style.writing_mode); + let border_padding = self.border_padding.to_physical(self.style.writing_mode); (border_padding.left - border.left, border_padding.top - border.top) } }; @@ -676,10 +676,11 @@ impl FragmentDisplayListBuilding for Fragment { clip: &ClippingRegion) { // NB: According to CSS-BACKGROUNDS, box shadows render in *reverse* order (front to back). for box_shadow in style.get_effects().box_shadow.0.iter().rev() { - let bounds = shadow_bounds(&absolute_bounds.translate(&Point2D::new(box_shadow.offset_x, - box_shadow.offset_y)), - box_shadow.blur_radius, - box_shadow.spread_radius); + let bounds = + shadow_bounds(&absolute_bounds.translate(&Point2D::new(box_shadow.offset_x, + box_shadow.offset_y)), + box_shadow.blur_radius, + box_shadow.spread_radius); list.push(DisplayItem::BoxShadowClass(box BoxShadowDisplayItem { base: BaseDisplayItem::new(bounds, DisplayItemMetadata::new(self.node, @@ -1557,7 +1558,9 @@ impl BlockFlowDisplayListBuilding for BlockFlow { ScrollPolicy::Scrollable }; - let paint_layer = PaintLayer::new(self.layer_id(0), color::transparent(), scroll_policy); + let paint_layer = PaintLayer::new(self.layer_id(0), + color::transparent(), + scroll_policy); let layer = StackingContextLayer::Existing(paint_layer); let stacking_context = self.fragment.create_stacking_context( &self.base,