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Separate the DOM and layout into separate crates.
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commit
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156 changed files with 192 additions and 157 deletions
119
src/components/script/dom/window.rs
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119
src/components/script/dom/window.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::utils::WrapperCache;
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use dom::bindings::window;
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use layout_interface::MatchSelectorsDamage;
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use script_task::{ExitMsg, FireTimerMsg, ScriptMsg, ScriptContext};
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use core::comm::{Chan, SharedChan};
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use js::jsapi::JSVal;
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use std::timer;
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use std::uv_global_loop;
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pub enum TimerControlMsg {
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TimerMessage_Fire(~TimerData),
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TimerMessage_Close,
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TimerMessage_TriggerExit //XXXjdm this is just a quick hack to talk to the script task
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}
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//FIXME If we're going to store the script task, find a way to do so safely. Currently it's
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// only used for querying layout from arbitrary script.
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pub struct Window {
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timer_chan: Chan<TimerControlMsg>,
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script_chan: SharedChan<ScriptMsg>,
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script_context: *mut ScriptContext,
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wrapper: WrapperCache
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}
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impl Drop for Window {
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fn finalize(&self) {
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self.timer_chan.send(TimerMessage_Close);
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}
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}
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// Holder for the various JS values associated with setTimeout
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// (ie. function value to invoke and all arguments to pass
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// to the function when calling it)
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pub struct TimerData {
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funval: JSVal,
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args: ~[JSVal],
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}
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pub fn TimerData(argc: libc::c_uint, argv: *JSVal) -> TimerData {
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unsafe {
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let mut args = ~[];
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let mut i = 2;
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while i < argc as uint {
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args.push(*ptr::offset(argv, i));
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i += 1;
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};
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TimerData {
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funval : *argv,
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args : args,
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}
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}
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}
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// FIXME: delayed_send shouldn't require Copy
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#[allow(non_implicitly_copyable_typarams)]
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pub impl Window {
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fn alert(&self, s: &str) {
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// Right now, just print to the console
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io::println(fmt!("ALERT: %s", s));
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}
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fn close(&self) {
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self.timer_chan.send(TimerMessage_TriggerExit);
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}
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fn setTimeout(&self, timeout: int, argc: libc::c_uint, argv: *JSVal) {
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let timeout = int::max(0, timeout) as uint;
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// Post a delayed message to the per-window timer task; it will dispatch it
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// to the relevant script handler that will deal with it.
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timer::delayed_send(&uv_global_loop::get(),
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timeout,
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&self.timer_chan,
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TimerMessage_Fire(~TimerData(argc, argv)));
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}
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fn content_changed(&self) {
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unsafe {
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(*self.script_context).trigger_relayout(MatchSelectorsDamage);
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}
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}
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pub fn new(script_chan: SharedChan<ScriptMsg>, script_context: *mut ScriptContext)
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-> @mut Window {
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let script_chan_copy = script_chan.clone();
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let win = @mut Window {
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wrapper: WrapperCache::new(),
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script_chan: script_chan,
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timer_chan: {
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let (timer_port, timer_chan) = comm::stream::<TimerControlMsg>();
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do spawn {
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loop {
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match timer_port.recv() {
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TimerMessage_Close => break,
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TimerMessage_Fire(td) => script_chan_copy.send(FireTimerMsg(td)),
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TimerMessage_TriggerExit => script_chan_copy.send(ExitMsg),
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}
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}
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}
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timer_chan
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},
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script_context: script_context,
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};
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unsafe {
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let compartment = (*script_context).js_compartment;
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window::create(compartment, win);
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}
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win
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}
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}
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