Update web-platform-tests to revision 78f764c05c229883e87ad135c7153051a66e2851

This commit is contained in:
WPT Sync Bot 2019-03-06 20:32:15 -05:00
parent 55347aa39f
commit bf84a079f9
1983 changed files with 58006 additions and 31437 deletions

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// assert_equals can fail when comparing floats due to precision errors, so
// use assert_approx_equals with this constant instead
const FLOAT_EPSILON = 0.001;
// Identity matrix
const IDENTITY_MATRIX = [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1];
// A valid pose matrix for when we don't care about specific values
const VALID_POSE_MATRIX = [0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1];
const VALID_PROJECTION_MATRIX =
[1, 0, 0, 0, 0, 1, 0, 0, 3, 2, -1, -1, 0, 0, -0.2, 0];
const VALID_VIEW_MATRIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid VRPose for when we want the HMD to report being at the origin
const ORIGIN_POSE = IDENTITY_MATRIX;
// A valid input grip matrix for when we don't care about specific values
const VALID_GRIP = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid input pointer offset for when we don't care about specific values
const VALID_POINTER_OFFSET = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1];
const VALID_GRIP_WITH_POINTER_OFFSET =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 3, 1];
const VALID_STAGE_TRANSFORM =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.0, 1.65, -1.0, 1];

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// Utility assert functions.
// Relies on resources/testharness.js to be included before this file.
// |p1|, |p2| - objects with x, y, z, w components that are floating point numbers
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_point_approx_equals = function(p1, p2, epsilon, prefix = "") {
assert_approx_equals(p1.x, p2.x, epsilon, prefix + "xs must match");
assert_approx_equals(p1.y, p2.y, epsilon, prefix + "ys must match");
assert_approx_equals(p1.z, p2.z, epsilon, prefix + "zs must match");
assert_approx_equals(p1.w, p2.w, epsilon, prefix + "ws must match");
};
// |m1|, |m2| - arrays of floating point numbers
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_matrix_approx_equals = function(m1, m2, epsilon, prefix = "") {
assert_equals(m1.length, m2.length, prefix + "Matrix lengths should match");
for(var i = 0; i < m1.length; ++i) {
assert_approx_equals(m1[i], m2[i], epsilon, prefix + "Component number " + i + " should match");
}
}
// |r1|, |r2| - XRRay objects
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_ray_approx_equals = function(r1, r2, epsilon, prefix = "") {
assert_point_approx_equals(r1.origin, r2.origin, epsilon, prefix + "origin:");
assert_point_approx_equals(r1.direction, r2.direction, epsilon, prefix + "direction:");
assert_matrix_approx_equals(r1.matrix, r2.matrix, epsilon, prefix + "matrix:");
}

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// assert_equals can fail when comparing floats due to precision errors, so
// use assert_approx_equals with this constant instead
const FLOAT_EPSILON = 0.001;
// Identity matrix
const IDENTITY_MATRIX = [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1];
// A valid pose matrix for when we don't care about specific values
const VALID_POSE_MATRIX = [0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1];
const VALID_PROJECTION_MATRIX =
[1, 0, 0, 0, 0, 1, 0, 0, 3, 2, -1, -1, 0, 0, -0.2, 0];
const VALID_VIEW_MATRIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid VRPose for when we want the HMD to report being at the origin
const ORIGIN_POSE = IDENTITY_MATRIX;
// A valid input grip matrix for when we don't care about specific values
const VALID_GRIP = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid input pointer offset for when we don't care about specific values
const VALID_POINTER_OFFSET = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1];
const VALID_GRIP_WITH_POINTER_OFFSET =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 3, 1];
const VALID_STAGE_TRANSFORM =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.0, 1.65, -1.0, 1];

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@ -54,7 +54,9 @@ function xr_session_promise_test(
// Session must have a baseLayer or frame requests
// will be ignored.
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl) });
baseLayer: new XRWebGLLayer(session, gl),
outputContext: getOutputContext()
});
resolve(func(session, testDeviceController, t));
})
.catch((err) => {

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// Utility assert functions.
// Relies on resources/testharness.js to be included before this file.
// |p1|, |p2| - objects with x, y, z, w components that are floating point numbers
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_point_approx_equals = function(p1, p2, epsilon, prefix = "") {
assert_approx_equals(p1.x, p2.x, epsilon, prefix + "xs must match");
assert_approx_equals(p1.y, p2.y, epsilon, prefix + "ys must match");
assert_approx_equals(p1.z, p2.z, epsilon, prefix + "zs must match");
assert_approx_equals(p1.w, p2.w, epsilon, prefix + "ws must match");
};
// |m1|, |m2| - arrays of floating point numbers
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_matrix_approx_equals = function(m1, m2, epsilon, prefix = "") {
assert_equals(m1.length, m2.length, prefix + "Matrix lengths should match");
for(var i = 0; i < m1.length; ++i) {
assert_approx_equals(m1[i], m2[i], epsilon, prefix + "Component number " + i + " should match");
}
}
// |r1|, |r2| - XRRay objects
// |epsilon| - float specifying precision
// |prefix| - string used as a prefix for logging
let assert_ray_approx_equals = function(r1, r2, epsilon, prefix = "") {
assert_point_approx_equals(r1.origin, r2.origin, epsilon, prefix + "origin:");
assert_point_approx_equals(r1.direction, r2.direction, epsilon, prefix + "direction:");
assert_matrix_approx_equals(r1.matrix, r2.matrix, epsilon, prefix + "matrix:");
}

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@ -9,8 +9,7 @@
(t) => {
return XRTest.simulateDeviceConnection({ supportsImmersive:false })
.then( (controller) => navigator.xr.requestSession({
mode: 'inline',
outputContext: getOutputContext()
mode: 'inline'
}))
.then( (session) => { assert_not_equals(session, null); });
});

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/test-constants.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/xr-test-asserts.js"></script>
<canvas></canvas>
<script>
let immersiveTestName = "XRFrame.getPose works for immersive sessions";
let nonImmersiveTestName = "XRFrame.getPose works for non-immersive sessions";
let fakeDeviceInitParams = { supportsImmersive:true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let testFunction = function(session, fakeDeviceController, t) {
// Need to have a valid pose or input events don't process.
fakeDeviceController.setXRPresentationFrameData(VALID_POSE_MATRIX, [{
eye:"left",
projectionMatrix: VALID_PROJECTION_MATRIX,
viewMatrix: VALID_VIEW_MATRIX
}, {
eye:"right",
projectionMatrix: VALID_PROJECTION_MATRIX,
viewMatrix: VALID_VIEW_MATRIX
}]);
return Promise.all([
session.requestReferenceSpace({ type: "stationary", subtype: "eye-level" }),
session.requestReferenceSpace({ type: "stationary", subtype: "eye-level" })
]).then((spaces) => new Promise((resolve) => {
function onFrame(time, xrFrame) {
const radians = Math.PI / 2.0; // 90 degrees
// Both eye-level spaces start out with originOffset = identity matrix.
let space1 = spaces[0];
let space2 = spaces[1];
// Rotate 90 degrees about x axis, then move 1 meter along y axis.
space1.originOffset = new XRRigidTransform(
DOMPointReadOnly.fromPoint({
x : 0,
y : 1,
z : 0,
w : 0
}),
DOMPointReadOnly.fromPoint({
x : Math.sin(radians / 2),
y : 0,
z : 0,
w : Math.cos(radians / 2)
})
);
// Rotate 90 degrees about z axis, then move 1 meter along x axis.
space2.originOffset = new XRRigidTransform(
DOMPointReadOnly.fromPoint({
x : 1,
y : 0,
z : 0,
w : 0
}),
DOMPointReadOnly.fromPoint({
x : 0,
y : 0,
z : Math.sin(radians / 2),
w : Math.cos(radians / 2)
})
);
let space1_from_space2 = xrFrame.getPose(space1, space2);
const EXPECTED_POSE_MATRIX = [
0, 0, -1, 0, // 1st column
-1, 0, 0, 0, // 2nd column
0, 1, 0, 0, // 3rd column
1, 0, 1, 1 // 4th column
];
assert_matrix_approx_equals(space1_from_space2.transform.matrix, EXPECTED_POSE_MATRIX, FLOAT_EPSILON);
// Finished test.
resolve();
}
session.requestAnimationFrame(onFrame);
}));
};
xr_session_promise_test(immersiveTestName, testFunction,
fakeDeviceInitParams, immersiveSessionOptions);
xr_session_promise_test(nonImmersiveTestName, testFunction,
fakeDeviceInitParams, nonImmersiveSessionOptions);
</script>

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script src="resources/webxr_test_asserts.js"></script>
<script>
let constructor_test_name = "XRRay constructors work";
let constructor_tests = function() {
// Constructor tests for XRRay.
// Spec: https://immersive-web.github.io/webxr/#xrray-interface
//
// Constructor 1 - from origin and direction
//
{
// Check defaults - should be 0,0,0,1 for origin and 0,0,-1,0 for direction,
// identity matrix for the transform:
let xrRay = new XRRay();
assert_point_approx_equals(
xrRay.origin, {x : 0.0, y : 0.0, z : 0.0, w : 1.0},
FLOAT_EPSILON, "origin-default:");
assert_point_approx_equals(
xrRay.direction, {x : 0.0, y : 0.0, z : -1.0, w : 0.0},
FLOAT_EPSILON, "direction-default:");
assert_matrix_approx_equals(
xrRay.matrix, IDENTITY_MATRIX,
FLOAT_EPSILON, "matrix-default:");
}
{
// Check custom value for origin, default for direction:
let originDict = {x : 11.0, y : 12.0, z : 13.0, w : 1.0};
let xrRay2 = new XRRay(DOMPoint.fromPoint(originDict));
let xrRay3 = new XRRay(DOMPointReadOnly.fromPoint(originDict));
let matrix1 = [ 1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
11, 12, 13, 1];
assert_point_approx_equals(
xrRay2.origin, originDict,
FLOAT_EPSILON, "origin-custom-direction-default:");
assert_point_approx_equals(
xrRay2.direction, {x : 0.0, y : 0.0, z : -1.0, w : 0.0},
FLOAT_EPSILON, "direction-custom-direction-default:");
assert_matrix_approx_equals(
xrRay2.matrix, matrix1,
FLOAT_EPSILON, "matrix-custom-direction-default:");
assert_ray_approx_equals(xrRay2, xrRay3, FLOAT_EPSILON, "ray2-ray3-direction-default:");
}
{
// Check custom values - ray rotated from -Z onto +X,
// not placed at origin:
// - from DOMPoint
// - from DOMPointReadOnly
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionDict = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
let directionNorm = {x : 1.0, y : 0.0, z : 0.0, w : 0.0};
// column-major
let matrix1 = [ 0, 0, 1, 0,
0, 1, 0, 0,
-1, 0, 0, 0,
10, 10, 10, 1];
let xrRay2 = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
let xrRay3 = new XRRay(
DOMPointReadOnly.fromPoint(originDict),
DOMPointReadOnly.fromPoint(directionDict));
assert_point_approx_equals(
xrRay2.origin, originDict,
FLOAT_EPSILON, "origin-custom:");
assert_point_approx_equals(
xrRay2.direction, directionNorm,
FLOAT_EPSILON, "direction-custom:");
assert_matrix_approx_equals(
xrRay2.matrix, matrix1,
FLOAT_EPSILON, "matrix-custom:");
assert_ray_approx_equals(xrRay2, xrRay3, FLOAT_EPSILON, "ray2-ray3:");
}
{
// Check that we don't crash on direction too close to 0,0,0:
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionDict = {x : 0.0, y : 0.0, z : 0.0, w : 0.0};
let xrRay = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
assert_point_approx_equals(
xrRay.origin, originDict,
FLOAT_EPSILON, "origin-custom-direction-zero:");
// cannot validate direction's & matrix's values w/o making it depend on current
// implementation, just check that they're not null
assert_not_equals(xrRay.direction, null, "origin-custom-direction-zero:direction should not be null");
assert_not_equals(xrRay.matrix, null, "origin-custom-direction-zero:matrix should not be null");
}
//
// Constructor 2 - from rigid transform.
//
{
// Not placed at origin, ray rotated by 135 degrees around Y:
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionQuaternionDict = { x : 0, y : 0.9239, z : 0, w : 0.3827 };
let directionNorm2 = { x : -0.707, y : 0.0, z : 0.707, w : 0.0 };
let matrix2 = [-0.707, 0, -0.707, 0,
0., 1, 0, 0,
0.707, 0, -0.707, 0,
10., 10, 10., 1];
let xrRay4 = new XRRay(
new XRRigidTransform(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionQuaternionDict)));
assert_point_approx_equals(
xrRay4.origin, originDict,
FLOAT_EPSILON, "origin-custom-rigid:");
assert_point_approx_equals(
xrRay4.direction, directionNorm2,
FLOAT_EPSILON, "direction-custom-rigid:");
assert_matrix_approx_equals(
xrRay4.matrix, matrix2,
FLOAT_EPSILON, "matrix-custom-rigid:");
}
};
test(constructor_tests, constructor_test_name);
</script>

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script src="resources/webxr_test_asserts.js"></script>
<script>
// |matrix| - Float32Array, |input| - point-like dict (must have x, y, z, w)
let transform_point = function (matrix, input) {
return {
x : matrix[0] * input.x + matrix[4] * input.y + matrix[8] * input.z + matrix[12] * input.w,
y : matrix[1] * input.x + matrix[5] * input.y + matrix[9] * input.z + matrix[13] * input.w,
z : matrix[2] * input.x + matrix[6] * input.y + matrix[10] * input.z + matrix[14] * input.w,
w : matrix[3] * input.x + matrix[7] * input.y + matrix[11] * input.z + matrix[15] * input.w,
};
}
// |point| - point-like dict (must have x, y, z, w)
let normalize_perspective = function(point) {
if(point.w == 0 || point.w == 1) return point;
return {
x : point.x / point.w,
y : point.y / point.w,
z : point.z / point.w,
w : 1
};
}
let matrix_tests_name = "XRRay matrix works";
let matrix_tests = function() {
// Matrix tests for XRRay.
// Spec: https://immersive-web.github.io/webxr/#xrray-interface
const initialOrigin = {x : 0, y : 0, z : 0, w : 1};
const initialDirection = {x : 0, y : 0, z : -1, w : 0};
// Test 1. Simple translation and rotation.
{
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionDict = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
let directionNorm = {x : 1.0, y : 0.0, z : 0.0, w : 0.0};
let xrRay = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
let transformedOrigin = normalize_perspective(transform_point(xrRay.matrix, initialOrigin));
let transformedDirection = normalize_perspective(transform_point(xrRay.matrix, initialDirection));
assert_point_approx_equals(
originDict, transformedOrigin,
FLOAT_EPSILON, "origin-test1:");
assert_point_approx_equals(
directionNorm, transformedDirection,
FLOAT_EPSILON, "direction-test1:");
}
// Test 2. Co-linear direction - rotation by 180 deg.
{
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionDict = {x : 0.0, y : 0.0, z : 1.0, w : 0.0};
let directionNorm = {x : 0.0, y : 0.0, z : 1.0, w : 0.0};
let xrRay = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
let transformedOrigin = normalize_perspective(transform_point(xrRay.matrix, initialOrigin));
let transformedDirection = normalize_perspective(transform_point(xrRay.matrix, initialDirection));
assert_point_approx_equals(
originDict, transformedOrigin,
FLOAT_EPSILON, "origin-test2:");
assert_point_approx_equals(
directionNorm, transformedDirection,
FLOAT_EPSILON, "direction-test2:");
}
// Test 3. No translation.
{
let originDict = {x : 0.0, y : 0.0, z : 0.0, w : 1.0};
let directionDict = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
let directionNorm = {x : 1.0, y : 0.0, z : 0.0, w : 0.0};
let xrRay = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
let transformedOrigin = normalize_perspective(transform_point(xrRay.matrix, initialOrigin));
let transformedDirection = normalize_perspective(transform_point(xrRay.matrix, initialDirection));
assert_point_approx_equals(
originDict, transformedOrigin,
FLOAT_EPSILON, "origin-test3:");
assert_point_approx_equals(
directionNorm, transformedDirection,
FLOAT_EPSILON, "direction-test3:");
}
// Test 4. No rotation.
{
let originDict = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let directionDict = {x : 0.0, y : 0.0, z : -1.0, w : 0.0};
let directionNorm = {x : 0.0, y : 0.0, z : -1.0, w : 0.0};
let xrRay = new XRRay(
DOMPoint.fromPoint(originDict),
DOMPoint.fromPoint(directionDict));
let transformedOrigin = normalize_perspective(transform_point(xrRay.matrix, initialOrigin));
let transformedDirection = normalize_perspective(transform_point(xrRay.matrix, initialDirection));
assert_point_approx_equals(
originDict, transformedOrigin,
FLOAT_EPSILON, "origin-test4:");
assert_point_approx_equals(
directionNorm, transformedDirection,
FLOAT_EPSILON, "direction-test4:");
}
};
test(matrix_tests, matrix_tests_name);
</script>

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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<canvas id="webgl-canvas"></canvas>
<script>
let testName = "XRRigidTransform constructor works";
let fakeDeviceInitParams = { supportsImmersive: true };
let requestSessionOptions = { mode: 'immersive-vr' };
let testFunction =
(session, fakeDeviceController, t) => new Promise((resolve, reject) => {
let coordDict = function(coords) {
let tempDict = {
x : coords[0],
y : coords[1],
z : coords[2]
}
if (coords.length >= 4) {
tempDict["w"] = coords[3];
}
return tempDict;
};
let createDOMPoint = function(coords) {
return DOMPoint.fromPoint(coordDict(coords));
};
let createDOMPointReadOnly = function(coords) {
return DOMPointReadOnly.fromPoint(coordDict(coords));
};
let quaternionLength = function(point) {
return Math.sqrt(
(point.x * point.x) +
(point.y * point.y) +
(point.z * point.z) +
(point.w * point.w));
};
let checkDOMPoint = function(point, x, y, z, w) {
t.step(() => {
assert_approx_equals(point.x, x, FLOAT_EPSILON);
assert_approx_equals(point.y, y, FLOAT_EPSILON);
assert_approx_equals(point.z, z, FLOAT_EPSILON);
assert_approx_equals(point.w, w, FLOAT_EPSILON);
});
};
let checkTransform = function(transformObj) {
t.step(() => {
assert_not_equals(transformObj, null);
assert_not_equals(transformObj.position, null);
assert_not_equals(transformObj.orientation, null);
assert_not_equals(transformObj.matrix, null);
assert_equals(transformObj.matrix.length, 16);
});
};
// test creating transform with specified position and orientation
// make sure that orientation was normalized to have length = 1.0
let transform = new XRRigidTransform(
createDOMPoint([1.0, 2.0, 3.0]),
createDOMPoint([1.1, 2.1, 3.1, 1.0]));
checkTransform(transform);
checkDOMPoint(transform.position, 1.0, 2.0, 3.0, 1.0);
assert_approx_equals(quaternionLength(transform.orientation), 1.0, FLOAT_EPSILON);
// test creating identity transform
let identity = new XRRigidTransform();
checkTransform(identity);
checkDOMPoint(identity.position, 0.0, 0.0, 0.0, 1.0);
checkDOMPoint(identity.orientation, 0.0, 0.0, 0.0, 1.0);
// test creating transform with quaternion of length 0
// constructor should not crash
let zeroLength = new XRRigidTransform(
createDOMPoint([1.0, 2.0, 3.0]),
createDOMPoint([0.0, 0.0, 0.0, 0.0]));
checkTransform(zeroLength);
// create transform with only position specified
transform = new XRRigidTransform(createDOMPoint([1.0, 2.0, 3.0]));
checkTransform(transform);
// create transform with only orientation specified
transform = new XRRigidTransform(undefined, createDOMPoint([1.1, 2.1, 3.1, 1.0]));
checkTransform(transform);
// create transform with DOMPointReadOnly
transform = new XRRigidTransform(
createDOMPointReadOnly([1.0, 2.0, 3.0]),
createDOMPointReadOnly([1.1, 2.1, 3.1, 1.0]));
checkTransform(transform);
// create transform with dictionary
transform = new XRRigidTransform(
coordDict([1.0, 2.0, 3.0]),
coordDict([1.1, 2.1, 3.1, 1.0]));
checkTransform(transform);
resolve();
});
xr_session_promise_test(testName, testFunction, fakeDeviceInitParams,
requestSessionOptions);
</script>

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@ -14,7 +14,7 @@
let fakeDeviceInitParams = { supportsImmersive:true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = (session) => new Promise((resolve, reject) => {

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@ -13,7 +13,7 @@
let fakeDeviceInitParams = { supportsImmersive:true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = (testSession) => new Promise((resolve) => {
let counter = 0;

View file

@ -12,7 +12,7 @@
const fakeDeviceInitParams = { supportsImmersive:true };
const immersiveSessionOptions = { mode: 'immersive-vr' };
const nonImmersiveSessionOptions = { outputContext: getOutputContext() };
const nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = function(session, testDeviceController, t) {
let eventWatcher = new EventWatcher(t, session, ["end", "watcherdone"]);

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@ -15,7 +15,7 @@
let fakeDeviceInitParams = { supportsImmersive: true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let inlineSessionOptions = { outputContext: getOutputContext() };
let inlineSessionOptions = { mode: 'inline' };
const identityMatrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];

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@ -14,7 +14,7 @@
let fakeDeviceInitParams = { supportsImmersive:true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = (testSession) => new Promise((resolve) => {
function onFrame(time, xrFrame) {

View file

@ -15,7 +15,7 @@
let fakeDeviceInitParams = { supportsImmersive: true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let nonImmersiveSessionOptions = { mode: 'inline' };
// Valid matrices for when we don't care about specific values
const validPoseMatrix = [0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1];

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@ -14,7 +14,7 @@
let fakeDeviceInitParams = { supportsImmersive: true };
let immersiveSessionOptions = { mode: 'immersive-vr' };
let nonImmersiveSessionOptions = { outputContext: getOutputContext() };
let nonImmersiveSessionOptions = { mode: 'inline' };
let testFunction = function(session, fakeDeviceController, t) {
return promise_rejects(t, new TypeError(), session.requestReferenceSpace({ type: "foo" }))

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@ -0,0 +1,46 @@
<!DOCTYPE html>
<body>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="resources/webxr_util.js"></script>
<script>
xr_promise_test(
"Ensure that XRPresentationContexts are properly transfered between session",
(t) => {
return XRTest.simulateDeviceConnection({ supportsImmersive:false })
.then( (controller) => {
Promise.all([
navigator.xr.requestSession({ mode: 'inline'}),
navigator.xr.requestSession({ mode: 'inline'})
]).then((sessions) => {
assert_not_equals(sessions[0], null);
assert_not_equals(sessions[1], null);
let outputContext = getOutputContext();
sessions[0].updateRenderState({
baseLayer: new XRWebGLLayer(session, gl),
outputContext: outputContext
});
sessions[0].requestAnimationFrame((time, xrFrame) => {
sessions[1].updateRenderState({
baseLayer: new XRWebGLLayer(session, gl),
outputContext: outputContext
});
// outputContext reassignment should not happen until the next frame is processed.
assert_equals(sessions[0].renderState.outputContext, outputContext);
assert_equals(sessions[1].renderState.outputContext, null);
sessions[1].requestAnimationFrame((time, xrFrame) => {
// Ensure the outputContext was properly reassigned from one context to the other.
assert_equals(sessions[0].renderState.outputContext, null);
assert_equals(sessions[1].renderState.outputContext, outputContext);
});
});
});
});
});
</script>
</body>