Update web-platform-tests to revision 78f764c05c229883e87ad135c7153051a66e2851

This commit is contained in:
WPT Sync Bot 2019-03-06 20:32:15 -05:00
parent 55347aa39f
commit bf84a079f9
1983 changed files with 58006 additions and 31437 deletions

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// assert_equals can fail when comparing floats due to precision errors, so
// use assert_approx_equals with this constant instead
const FLOAT_EPSILON = 0.001;
// Identity matrix
const IDENTITY_MATRIX = [1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1];
// A valid pose matrix for when we don't care about specific values
const VALID_POSE_MATRIX = [0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1];
const VALID_PROJECTION_MATRIX =
[1, 0, 0, 0, 0, 1, 0, 0, 3, 2, -1, -1, 0, 0, -0.2, 0];
const VALID_VIEW_MATRIX = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid VRPose for when we want the HMD to report being at the origin
const ORIGIN_POSE = IDENTITY_MATRIX;
// A valid input grip matrix for when we don't care about specific values
const VALID_GRIP = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 2, 1];
// A valid input pointer offset for when we don't care about specific values
const VALID_POINTER_OFFSET = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1];
const VALID_GRIP_WITH_POINTER_OFFSET =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4, 3, 3, 1];
const VALID_STAGE_TRANSFORM =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.0, 1.65, -1.0, 1];