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Add support for DrawRangeElements in WebGL2
Adds initial support for the WebGL2 `DrawRangeElements` call.
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8 changed files with 216 additions and 108 deletions
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@ -461,7 +461,7 @@ interface mixin WebGL2RenderingContextBase
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void vertexAttribDivisor(GLuint index, GLuint divisor);
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void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
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// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
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void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
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/* Reading back pixels */
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// WebGL1:
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