Add support for DrawRangeElements in WebGL2

Adds initial support for the WebGL2 `DrawRangeElements` call.
This commit is contained in:
Istvan 2020-03-18 10:53:23 +01:00
parent c3ecf2ecef
commit bfa43fbeba
8 changed files with 216 additions and 108 deletions

View file

@ -461,7 +461,7 @@ interface mixin WebGL2RenderingContextBase
void vertexAttribDivisor(GLuint index, GLuint divisor);
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
/* Reading back pixels */
// WebGL1: