Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContext

This commit is contained in:
Daniel 2016-05-25 14:57:34 -04:00
parent 2a2b88f42c
commit c017438428
6 changed files with 50 additions and 4 deletions

View file

@ -17,6 +17,8 @@ use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest};
pub struct WebGLFramebuffer {
webgl_object: WebGLObject,
id: u32,
/// target can only be gl::FRAMEBUFFER at the moment
target: Cell<Option<u32>>,
is_deleted: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
@ -27,6 +29,7 @@ impl WebGLFramebuffer {
WebGLFramebuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
target: Cell::new(None),
is_deleted: Cell::new(false),
renderer: renderer,
}
@ -54,6 +57,7 @@ impl WebGLFramebuffer {
}
pub fn bind(&self, target: u32) {
self.target.set(Some(target));
let cmd = WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Explicit(self.id));
self.renderer.send(CanvasMsg::WebGL(cmd)).unwrap();
}
@ -64,6 +68,14 @@ impl WebGLFramebuffer {
let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteFramebuffer(self.id)));
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn target(&self) -> Option<u32> {
self.target.get()
}
}
impl Drop for WebGLFramebuffer {