Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContext

This commit is contained in:
Daniel 2016-05-25 14:57:34 -04:00
parent 2a2b88f42c
commit c017438428
6 changed files with 50 additions and 4 deletions

View file

@ -17,6 +17,7 @@ use webrender_traits::WebGLCommand;
pub struct WebGLRenderbuffer {
webgl_object: WebGLObject,
id: u32,
ever_bound: Cell<bool>,
is_deleted: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
@ -27,6 +28,7 @@ impl WebGLRenderbuffer {
WebGLRenderbuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
ever_bound: Cell::new(false),
is_deleted: Cell::new(false),
renderer: renderer,
}
@ -54,6 +56,7 @@ impl WebGLRenderbuffer {
}
pub fn bind(&self, target: u32) {
self.ever_bound.set(true);
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::BindRenderbuffer(target, self.id))).unwrap();
}
@ -63,4 +66,12 @@ impl WebGLRenderbuffer {
let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteRenderbuffer(self.id)));
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn ever_bound(&self) -> bool {
self.ever_bound.get()
}
}