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Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContext
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6 changed files with 50 additions and 4 deletions
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@ -602,11 +602,11 @@ interface WebGLRenderingContextBase
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//[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
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void hint(GLenum target, GLenum mode);
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//[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
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[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
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//[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
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//[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
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[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
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//[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
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//[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
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[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
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[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
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[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
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void lineWidth(GLfloat width);
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