Implement IsBuffer, IsFramebuffer and IsRenderbuffer for WebGLRenderingContext

This commit is contained in:
Daniel 2016-05-25 14:57:34 -04:00
parent 2a2b88f42c
commit c017438428
6 changed files with 50 additions and 4 deletions

View file

@ -602,11 +602,11 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
void hint(GLenum target, GLenum mode);
//[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
//[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
//[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
//[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
//[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
void lineWidth(GLfloat width);