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Add pref to force WebGL context creation failure
The pref `webgl.testing.context_creation_error` will cause creation of a new WebGLRenderingContext to fail, iff set to true. Also update test expectation of `context_creation_error.html` to pass.
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2da8eb0342
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5 changed files with 10 additions and 8 deletions
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@ -51,6 +51,7 @@ use net_traits::image::base::PixelFormat;
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use net_traits::image_cache::ImageResponse;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use script_traits::ScriptMsg as ConstellationMsg;
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use servo_config::prefs::PREFS;
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use std::cell::Cell;
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use std::collections::HashMap;
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use webrender_traits;
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@ -166,6 +167,10 @@ impl WebGLRenderingContext {
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size: Size2D<i32>,
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attrs: GLContextAttributes)
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-> Result<WebGLRenderingContext, String> {
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if let Some(true) = PREFS.get("webgl.testing.context_creation_error").as_boolean() {
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return Err("WebGL context creation error forced by pref `webgl.testing.context_creation_error`".into());
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}
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let (sender, receiver) = ipc::channel().unwrap();
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let constellation_chan = window.upcast::<GlobalScope>().constellation_chan();
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constellation_chan.send(ConstellationMsg::CreateWebGLPaintThread(size, attrs, sender))
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@ -66,5 +66,6 @@
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"shell.homepage": "https://servo.org",
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"shell.keep_screen_on.enabled": false,
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"shell.native-orientation": "both",
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"shell.native-titlebar.enabled": true
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"shell.native-titlebar.enabled": true,
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"webgl.testing.context_creation_error": false
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}
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@ -31668,7 +31668,7 @@
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"support"
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],
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"mozilla/webgl/context_creation_error.html": [
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"d6ffc0c4ea5671399d3c9b6440608b47c80699cf",
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"583df4d3fb090862383338a50548b4afb333dd52",
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"testharness"
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],
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"mozilla/webgl/draw_arrays_simple.html": [
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@ -1,5 +1,3 @@
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[context_creation_error.html]
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type: reftest
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[WebGLContextEvent "webglcontextcreationerror" event]
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expected: FAIL
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prefs: ["webgl.testing.context_creation_error:true"]
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@ -14,9 +14,7 @@ async_test(function() {
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"'statusMessage' should be a string, " + typeof(e.statusMessage) + " found");
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}), false);
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// TODO: Create a dummy function to fail the webgl context forcefully from js tests.
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// Now that antialias doesn't throw an error, there isn't a way to force context creation errors.
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var gl = canvas.getContext('webgl', { antialiasing: true });
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var gl = canvas.getContext('webgl');
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assert_false(!!gl, "WebGLContext creation succeeded, please update this test!");
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});
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