Add WebRender integration to Servo.

WebRender is an experimental GPU accelerated rendering backend for Servo.

The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).

WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
This commit is contained in:
Glenn Watson 2016-02-18 07:57:31 +10:00
parent f7f0eea470
commit c0531c312f
75 changed files with 2869 additions and 888 deletions

View file

@ -2,7 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::{CanvasMsg, FromLayoutMsg};
use canvas_traits::{CanvasMsg, FromLayoutMsg, CanvasData};
use dom::attr::Attr;
use dom::attr::AttrValue;
use dom::bindings::cell::DOMRefCell;
@ -202,10 +202,17 @@ impl HTMLCanvasElement {
let data = if let Some(renderer) = self.ipc_renderer() {
let (sender, receiver) = ipc::channel().unwrap();
let msg = CanvasMsg::FromLayout(FromLayoutMsg::SendPixelContents(sender));
let msg = CanvasMsg::FromLayout(FromLayoutMsg::SendData(sender));
renderer.send(msg).unwrap();
receiver.recv().unwrap().to_vec()
match receiver.recv().unwrap() {
CanvasData::Pixels(pixel_data)
=> pixel_data.image_data.to_vec(),
CanvasData::WebGL(_)
// TODO(ecoal95): Not sure if WebGL canvas is required for 2d spec,
// but I think it's not.
=> return None,
}
} else {
repeat(0xffu8).take((size.height as usize) * (size.width as usize) * 4).collect()
};

View file

@ -72,6 +72,7 @@ pub struct WebGLRenderingContext {
#[ignore_heap_size_of = "Defined in ipc-channel"]
ipc_renderer: IpcSender<CanvasMsg>,
canvas: JS<HTMLCanvasElement>,
#[ignore_heap_size_of = "Defined in webrender_traits"]
last_error: Cell<Option<WebGLError>>,
texture_unpacking_settings: Cell<TextureUnpacking>,
bound_texture_2d: MutNullableHeap<JS<WebGLTexture>>,
@ -462,6 +463,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Some(data) => data,
None => return self.webgl_error(InvalidValue),
};
if offset < 0 {
return self.webgl_error(InvalidValue);
}