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Add WebRender integration to Servo.
WebRender is an experimental GPU accelerated rendering backend for Servo. The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used). WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
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resources/shaders/gl3_common.fs.glsl
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resources/shaders/gl3_common.fs.glsl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#version 150
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#define SERVO_GL3
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uniform sampler2D sDiffuse;
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uniform sampler2D sMask;
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uniform vec4 uBlendParams;
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uniform vec2 uDirection;
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uniform vec4 uFilterParams;
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in vec2 vPosition;
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in vec4 vColor;
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in vec2 vColorTexCoord;
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in vec2 vMaskTexCoord;
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in vec4 vBorderPosition;
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in vec4 vBorderRadii;
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in vec2 vDestTextureSize;
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in vec2 vSourceTextureSize;
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in float vBlurRadius;
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in vec4 vTileParams;
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in vec4 vClipInRect;
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in vec4 vClipOutRect;
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out vec4 oFragColor;
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vec4 Texture(sampler2D sampler, vec2 texCoord) {
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return texture(sampler, texCoord);
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}
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float GetAlphaFromMask(vec4 mask) {
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return mask.r;
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}
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void SetFragColor(vec4 color) {
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oFragColor = color;
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}
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