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Add WebRender integration to Servo.
WebRender is an experimental GPU accelerated rendering backend for Servo. The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used). WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
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resources/shaders/tile.fs.glsl
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resources/shaders/tile.fs.glsl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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vec2 textureSize = vBorderPosition.zw - vBorderPosition.xy;
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vec2 colorTexCoord = vBorderPosition.xy + mod(vColorTexCoord.xy, 1.0) * textureSize;
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vec4 diffuse = Texture(sDiffuse, colorTexCoord);
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SetFragColor(diffuse);
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}
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