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Process normal traversal for throttled animation flush as well.
MozReview-Commit-ID: BirD8BDMifp
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parent
faad7ffb45
commit
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2 changed files with 5 additions and 7 deletions
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@ -34,6 +34,10 @@ bitflags! {
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/// Allows the traversal to run in parallel if there are sufficient cores on
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/// the machine.
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const ParallelTraversal = 1 << 7,
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/// Flush throttled animations. By default, we only update throttled animations
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/// when we have other non-throttled work to do. With this flag, we
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/// unconditionally tick and process them.
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const FlushThrottledAnimations = 1 << 8,
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}
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}
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@ -67,6 +71,7 @@ pub fn assert_traversal_flags_match() {
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ServoTraversalFlags_ClearAnimationOnlyDirtyDescendants =>
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ClearAnimationOnlyDirtyDescendants,
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ServoTraversalFlags_ParallelTraversal => ParallelTraversal,
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ServoTraversalFlags_FlushThrottledAnimations => FlushThrottledAnimations,
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}
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}
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@ -278,13 +278,6 @@ pub extern "C" fn Servo_TraverseSubtree(root: RawGeckoElementBorrowed,
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}
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}
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if traversal_flags.for_animation_only() {
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debug!("Servo_TraverseSubtree complete (animation-only, aodd={})",
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element.has_animation_only_dirty_descendants());
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return element.has_animation_only_dirty_descendants() ||
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element.borrow_data().unwrap().restyle.is_restyle();
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}
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traverse_subtree(element,
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raw_data,
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traversal_flags,
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