Auto merge of #9107 - ecoal95:webgl-uniforms-and-nits, r=simartin

webgl: Track the current program, implement some uniform functions, and nits

Was done while implementing sequence arguments.

Depends on #9056.

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This commit is contained in:
bors-servo 2016-01-13 22:14:59 +05:30
commit c13e84010d
8 changed files with 196 additions and 47 deletions

View file

@ -46,6 +46,8 @@ impl WebGLPaintThread {
/// NB: Not gl-related validations (names, lengths, accepted parameters...) are
/// done in the corresponding DOM interfaces
pub fn handle_webgl_message(&self, message: CanvasWebGLMsg) {
debug!("WebGL message: {:?}", message);
match message {
CanvasWebGLMsg::GetContextAttributes(sender) =>
self.context_attributes(sender),
@ -157,8 +159,10 @@ impl WebGLPaintThread {
gl::bind_texture(target, id),
CanvasWebGLMsg::LinkProgram(program_id) =>
gl::link_program(program_id),
CanvasWebGLMsg::Uniform4fv(uniform_id, data) =>
gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]),
CanvasWebGLMsg::Uniform1f(uniform_id, x) =>
gl::uniform_1f(uniform_id, x),
CanvasWebGLMsg::Uniform4f(uniform_id, x, y, z, w) =>
gl::uniform_4f(uniform_id, x, y, z, w),
CanvasWebGLMsg::UseProgram(program_id) =>
gl::use_program(program_id),
CanvasWebGLMsg::VertexAttrib(attrib_id, x, y, z, w) =>
@ -179,8 +183,9 @@ impl WebGLPaintThread {
self.send_drawing_buffer_height(sender),
}
// FIXME: Convert to `debug_assert!` once tests are run with debug assertions
assert!(gl::get_error() == gl::NO_ERROR);
// FIXME: Use debug_assertions once tests are run with them
let error = gl::get_error();
assert!(error == gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
}
/// Creates a new `WebGLPaintThread` and returns the out-of-process sender and the in-process
@ -297,6 +302,7 @@ impl WebGLPaintThread {
} else {
Some(unsafe { NonZero::new(program) })
};
chan.send(program).unwrap();
}

View file

@ -37,6 +37,7 @@ use layers::platform::surface::NativeSurface;
use offscreen_gl_context::GLContextAttributes;
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use std::default::Default;
use std::fmt;
use std::str::FromStr;
use std::sync::mpsc::Sender;
use util::mem::HeapSizeOf;
@ -180,7 +181,8 @@ pub enum CanvasWebGLMsg {
LineWidth(f32),
PixelStorei(u32, i32),
LinkProgram(u32),
Uniform4fv(i32, Vec<f32>),
Uniform1f(i32, f32),
Uniform4f(i32, f32, f32, f32, f32),
UseProgram(u32),
VertexAttrib(u32, f32, f32, f32, f32),
VertexAttribPointer2f(u32, i32, bool, i32, u32),
@ -192,6 +194,82 @@ pub enum CanvasWebGLMsg {
DrawingBufferHeight(IpcSender<i32>),
}
impl fmt::Debug for CanvasWebGLMsg {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
use CanvasWebGLMsg::*;
let name = match *self {
GetContextAttributes(..) => "GetContextAttributes",
ActiveTexture(..) => "ActiveTexture",
BlendColor(..) => "BlendColor",
BlendEquation(..) => "BlendEquation",
BlendEquationSeparate(..) => "BlendEquationSeparate",
BlendFunc(..) => "BlendFunc",
BlendFuncSeparate(..) => "BlendFuncSeparate",
AttachShader(..) => "AttachShader",
BindAttribLocation(..) => "BindAttribLocation",
BufferData(..) => "BufferData",
BufferSubData(..) => "BufferSubData",
Clear(..) => "Clear",
ClearColor(..) => "ClearColor",
ClearDepth(..) => "ClearDepth",
ClearStencil(..) => "ClearStencil",
ColorMask(..) => "ColorMask",
CullFace(..) => "CullFace",
FrontFace(..) => "FrontFace",
DepthFunc(..) => "DepthFunc",
DepthMask(..) => "DepthMask",
DepthRange(..) => "DepthRange",
Enable(..) => "Enable",
Disable(..) => "Disable",
CompileShader(..) => "CompileShader",
CreateBuffer(..) => "CreateBuffer",
CreateFramebuffer(..) => "CreateFramebuffer",
CreateRenderbuffer(..) => "CreateRenderbuffer",
CreateTexture(..) => "CreateTexture",
CreateProgram(..) => "CreateProgram",
CreateShader(..) => "CreateShader",
DeleteBuffer(..) => "DeleteBuffer",
DeleteFramebuffer(..) => "DeleteFramebuffer",
DeleteRenderbuffer(..) => "DeleteRenderBuffer",
DeleteTexture(..) => "DeleteTexture",
DeleteProgram(..) => "DeleteProgram",
DeleteShader(..) => "DeleteShader",
BindBuffer(..) => "BindBuffer",
BindFramebuffer(..) => "BindFramebuffer",
BindRenderbuffer(..) => "BindRenderbuffer",
BindTexture(..) => "BindTexture",
DrawArrays(..) => "DrawArrays",
DrawElements(..) => "DrawElements",
EnableVertexAttribArray(..) => "EnableVertexAttribArray",
GetBufferParameter(..) => "GetBufferParameter",
GetParameter(..) => "GetParameter",
GetProgramParameter(..) => "GetProgramParameter",
GetShaderParameter(..) => "GetShaderParameter",
GetAttribLocation(..) => "GetAttribLocation",
GetUniformLocation(..) => "GetUniformLocation",
PolygonOffset(..) => "PolygonOffset",
Scissor(..) => "Scissor",
Hint(..) => "Hint",
LineWidth(..) => "LineWidth",
PixelStorei(..) => "PixelStorei",
LinkProgram(..) => "LinkProgram",
Uniform4f(..) => "Uniform4f",
Uniform1f(..) => "Uniform1f",
UseProgram(..) => "UseProgram",
VertexAttrib(..) => "VertexAttrib",
VertexAttribPointer2f(..) => "VertexAttribPointer2f",
Viewport(..) => "Viewport",
TexImage2D(..) => "TexImage2D",
TexParameteri(..) => "TexParameteri",
TexParameterf(..) => "TexParameterf",
DrawingBufferWidth(..) => "DrawingBufferWidth",
DrawingBufferHeight(..) => "DrawingBufferHeight",
};
write!(f, "CanvasWebGLMsg::{}(..)", name)
}
}
#[derive(Clone, Copy, PartialEq, Deserialize, Serialize, HeapSizeOf)]
pub enum WebGLError {
InvalidEnum,

View file

@ -55,6 +55,10 @@ impl WebGLProgram {
impl WebGLProgram {
pub fn id(&self) -> u32 {
self.id
}
/// glDeleteProgram
pub fn delete(&self) {
if !self.is_deleted.get() {
@ -69,8 +73,19 @@ impl WebGLProgram {
}
/// glUseProgram
pub fn use_program(&self) {
pub fn use_program(&self) -> WebGLResult<()> {
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Err(WebGLError::InvalidOperation),
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Err(WebGLError::InvalidOperation),
}
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(self.id))).unwrap();
Ok(())
}
/// glAttachShader

View file

@ -79,6 +79,7 @@ pub struct WebGLRenderingContext {
bound_texture_cube_map: MutNullableHeap<JS<WebGLTexture>>,
bound_buffer_array: MutNullableHeap<JS<WebGLBuffer>>,
bound_buffer_element_array: MutNullableHeap<JS<WebGLBuffer>>,
current_program: MutNullableHeap<JS<WebGLProgram>>,
}
impl WebGLRenderingContext {
@ -106,6 +107,7 @@ impl WebGLRenderingContext {
bound_texture_cube_map: MutNullableHeap::new(None),
bound_buffer_array: MutNullableHeap::new(None),
bound_buffer_element_array: MutNullableHeap::new(None),
current_program: MutNullableHeap::new(None),
}
})
}
@ -284,8 +286,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.14
fn GetExtension(&self, _cx: *mut JSContext, _name: DOMString) -> *mut JSObject {
// TODO(ecoal95) we actually do not support extensions.
// `getSupportedExtensions` cannot be implemented as of right now (see #544)
0 as *mut JSObject
}
@ -638,8 +638,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
WebGLProgram::maybe_new(self.global().r(), self.ipc_renderer.clone())
}
// TODO(ecoal95): Check if constants are cross-platform or if we must make a translation
// between WebGL constants and native ones.
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CreateShader(&self, shader_type: u32) -> Option<Root<WebGLShader>> {
WebGLShader::maybe_new(self.global().r(), self.ipc_renderer.clone(), shader_type)
@ -694,8 +692,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
constants::LINE_LOOP | constants::LINES |
constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
constants::TRIANGLES => {
// TODO(ecoal95): Check the CURRENT_PROGRAM when we keep track of it, and if it's
// null generate an InvalidOperation error
if self.current_program.get().is_none() {
return self.webgl_error(InvalidOperation);
}
if first < 0 || count < 0 {
self.webgl_error(InvalidValue);
} else {
@ -730,9 +730,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return self.webgl_error(InvalidValue);
}
// TODO ensure a non-null WebGLBuffer must be bound to the ELEMENT_ARRAY_BUFFER
// TODO(ecoal95): Check the CURRENT_PROGRAM when we keep track of it, and if it's
// null generate an InvalidOperation error
if self.current_program.get().is_none() || self.bound_buffer_element_array.get().is_none() {
return self.webgl_error(InvalidOperation);
}
match mode {
constants::POINTS | constants::LINE_STRIP |
constants::LINE_LOOP | constants::LINES |
@ -804,7 +805,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
name: DOMString) -> Option<Root<WebGLUniformLocation>> {
if let Some(program) = program {
handle_potential_webgl_error!(self, program.get_uniform_location(name), None)
.map(|location| WebGLUniformLocation::new(self.global().r(), location))
.map(|location| WebGLUniformLocation::new(self.global().r(), location, program.id()))
} else {
None
}
@ -930,30 +931,71 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
}
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1f(&self,
uniform: Option<&WebGLUniformLocation>,
val: f32) {
let uniform = match uniform {
Some(uniform) => uniform,
None => return,
};
match self.current_program.get() {
Some(ref program) if program.id() == uniform.program_id() => {},
_ => return self.webgl_error(InvalidOperation),
};
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Uniform1f(uniform.id(), val)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv(&self,
uniform: Option<&WebGLUniformLocation>,
data: Vec<f32>) {
if data.is_empty() {
return self.webgl_error(InvalidValue);
}
self.Uniform1f(uniform, data[0]);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4f(&self,
uniform: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32, w: f32) {
let uniform = match uniform {
Some(uniform) => uniform,
None => return,
};
match self.current_program.get() {
Some(ref program) if program.id() == uniform.program_id() => {},
_ => return self.webgl_error(InvalidOperation),
};
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Uniform4f(uniform.id(), x, y, z, w)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv(&self,
_cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) {
let uniform_id = match uniform {
Some(uniform) => uniform.id(),
None => return,
};
let data = match data {
Some(data) => data,
None => return,
None => return self.webgl_error(InvalidValue),
};
if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
if data_vec.len() < 4 {
if let Some(data) = array_buffer_view_to_vec_checked::<f32>(data) {
if data.len() < 4 {
return self.webgl_error(InvalidOperation);
}
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Uniform4fv(uniform_id, data_vec)))
.unwrap()
self.Uniform4f(uniform, data[0], data[1], data[2], data[3]);
} else {
self.webgl_error(InvalidValue);
}
@ -962,7 +1004,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn UseProgram(&self, program: Option<&WebGLProgram>) {
if let Some(program) = program {
program.use_program()
match program.use_program() {
Ok(()) => self.current_program.set(Some(program)),
Err(e) => self.webgl_error(e),
}
}
}

View file

@ -147,6 +147,10 @@ impl WebGLShader {
pub fn set_source(&self, source: DOMString) {
*self.source.borrow_mut() = Some(source);
}
pub fn successfully_compiled(&self) -> bool {
self.compilation_status.get() == ShaderCompilationStatus::Succeeded
}
}
impl Drop for WebGLShader {

View file

@ -12,18 +12,21 @@ use dom::bindings::reflector::{Reflector, reflect_dom_object};
pub struct WebGLUniformLocation {
reflector_: Reflector,
id: i32,
program_id: u32,
}
impl WebGLUniformLocation {
fn new_inherited(id: i32) -> WebGLUniformLocation {
fn new_inherited(id: i32, program_id: u32) -> WebGLUniformLocation {
WebGLUniformLocation {
reflector_: Reflector::new(),
id: id,
program_id: program_id,
}
}
pub fn new(global: GlobalRef, id: i32) -> Root<WebGLUniformLocation> {
reflect_dom_object(box WebGLUniformLocation::new_inherited(id), global, WebGLUniformLocationBinding::Wrap)
pub fn new(global: GlobalRef, id: i32, program_id: u32) -> Root<WebGLUniformLocation> {
reflect_dom_object(
box WebGLUniformLocation::new_inherited(id, program_id), global, WebGLUniformLocationBinding::Wrap)
}
}
@ -32,4 +35,8 @@ impl WebGLUniformLocation {
pub fn id(&self) -> i32 {
self.id
}
pub fn program_id(&self) -> u32 {
self.program_id
}
}

View file

@ -644,9 +644,9 @@ interface WebGLRenderingContextBase
//void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
//void uniform1f(WebGLUniformLocation? location, GLfloat x);
void uniform1f(WebGLUniformLocation? location, GLfloat x);
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
//void uniform1i(WebGLUniformLocation? location, GLint x);
//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
@ -662,9 +662,9 @@ interface WebGLRenderingContextBase
//void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
//void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// FIXME(dmarcos) The function below is the original function in the webIdl:
// void uniform4fv(WebGLUniformLocation? location, Float32Array v);
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
// in the meantime
void uniform4fv(WebGLUniformLocation? location, optional object v);
@ -718,13 +718,3 @@ interface WebGLRenderingContext
};
WebGLRenderingContext implements WebGLRenderingContextBase;
//[Constructor(DOMString type, optional WebGLContextEventInit eventInit)]
//interface WebGLContextEvent : Event {
// readonly attribute DOMString statusMessage;
//};
// EventInit is defined in the DOM4 specification.
//dictionary WebGLContextEventInit : EventInit {
// DOMString statusMessage;
//};

View file

@ -11,6 +11,8 @@
</style>
<canvas id="c" width="512" height="512"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex">
precision mediump float;
attribute vec2 a_position;
void main() {
@ -19,6 +21,8 @@ void main() {
</script>
<script id="fragment_shader" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(0, 1, 0, 1); // green
}
@ -67,5 +71,5 @@ void main() {
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length / 2);
</script>