Auto merge of #9107 - ecoal95:webgl-uniforms-and-nits, r=simartin

webgl: Track the current program, implement some uniform functions, and nits

Was done while implementing sequence arguments.

Depends on #9056.

<!-- Reviewable:start -->
[<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/9107)
<!-- Reviewable:end -->
This commit is contained in:
bors-servo 2016-01-13 22:14:59 +05:30
commit c13e84010d
8 changed files with 196 additions and 47 deletions

View file

@ -11,6 +11,8 @@
</style>
<canvas id="c" width="512" height="512"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex">
precision mediump float;
attribute vec2 a_position;
void main() {
@ -19,6 +21,8 @@ void main() {
</script>
<script id="fragment_shader" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(0, 1, 0, 1); // green
}
@ -67,5 +71,5 @@ void main() {
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length / 2);
</script>