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Store Compositor ReadyState per-pipeline
Instead of storing a single ReadyState, store one per pipeline and track the earliest one.
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parent
a2ab6f9799
commit
c182308350
5 changed files with 31 additions and 15 deletions
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@ -21,6 +21,7 @@ use windowing::PinchZoomWindowEvent;
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use azure::azure_hl::SourceSurfaceMethods;
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use azure::azure_hl;
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use std::cmp;
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use geom::matrix::identity;
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use geom::point::{Point2D, TypedPoint2D};
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use geom::rect::Rect;
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@ -100,8 +101,8 @@ pub struct IOCompositor {
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/// The time of the last zoom action has started.
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zoom_time: f64,
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/// Current display/reflow status of the page
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ready_state: ReadyState,
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/// Current display/reflow status of each pipeline.
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ready_states: HashMap<PipelineId, ReadyState>,
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/// Whether the page being rendered has loaded completely.
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/// Differs from ReadyState because we can finish loading (ready)
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@ -165,7 +166,7 @@ impl IOCompositor {
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viewport_zoom: ScaleFactor(1.0),
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zoom_action: false,
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zoom_time: 0f64,
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ready_state: Blank,
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ready_states: HashMap::new(),
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load_complete: false,
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constellation_chan: constellation_chan,
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time_profiler_chan: time_profiler_chan,
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@ -275,9 +276,8 @@ impl IOCompositor {
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break;
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}
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(Ok(ChangeReadyState(ready_state)), NotShuttingDown) => {
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self.window.set_ready_state(ready_state);
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self.ready_state = ready_state;
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(Ok(ChangeReadyState(pipeline_id, ready_state)), NotShuttingDown) => {
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self.change_ready_state(pipeline_id, ready_state);
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}
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(Ok(ChangeRenderState(render_state)), NotShuttingDown) => {
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@ -333,6 +333,21 @@ impl IOCompositor {
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}
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}
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fn change_ready_state(&mut self, pipeline_id: PipelineId, ready_state: ReadyState) {
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self.ready_states.insert_or_update_with(pipeline_id,
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ready_state,
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|_key, value| *value = ready_state);
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self.window.set_ready_state(self.get_earliest_pipeline_ready_state());
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}
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fn get_earliest_pipeline_ready_state(&self) -> ReadyState {
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if self.ready_states.len() == 0 {
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return Blank;
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}
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return self.ready_states.values().fold(FinishedLoading, |a, &b| cmp::min(a, b));
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}
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fn change_render_state(&mut self, render_state: RenderState) {
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self.window.set_render_state(render_state);
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if render_state == IdleRenderState {
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@ -873,7 +888,7 @@ impl IOCompositor {
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// Render to PNG. We must read from the back buffer (ie, before
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// self.window.present()) as OpenGL ES 2 does not have glReadBuffer().
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if self.load_complete && self.ready_state == FinishedLoading
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if self.load_complete && self.get_earliest_pipeline_ready_state() == FinishedLoading
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&& self.opts.output_file.is_some() && !self.has_outstanding_render_msgs() {
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let (width, height) = (self.window_size.width.get(), self.window_size.height.get());
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let path = from_str::<Path>(self.opts.output_file.get_ref().as_slice()).unwrap();
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@ -38,8 +38,8 @@ pub struct CompositorChan {
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/// Implementation of the abstract `ScriptListener` interface.
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impl ScriptListener for CompositorChan {
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fn set_ready_state(&self, ready_state: ReadyState) {
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let msg = ChangeReadyState(ready_state);
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fn set_ready_state(&self, pipeline_id: PipelineId, ready_state: ReadyState) {
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let msg = ChangeReadyState(pipeline_id, ready_state);
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self.chan.send(msg);
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}
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@ -174,7 +174,7 @@ pub enum Msg {
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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Paint(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>),
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/// Alerts the compositor to the current status of page loading.
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ChangeReadyState(ReadyState),
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ChangeReadyState(PipelineId, ReadyState),
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/// Alerts the compositor to the current status of rendering.
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ChangeRenderState(RenderState),
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/// Alerts the compositor that the RenderMsg has been discarded.
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@ -20,7 +20,7 @@ pub enum RenderState {
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RenderingRenderState,
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}
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#[deriving(PartialEq, Clone)]
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#[deriving(Eq, Ord, PartialEq, PartialOrd, Clone)]
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pub enum ReadyState {
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/// Informs the compositor that nothing has been done yet. Used for setting status
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Blank,
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@ -107,7 +107,7 @@ pub trait RenderListener {
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/// The interface used by the script task to tell the compositor to update its ready state,
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/// which is used in displaying the appropriate message in the window's title.
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pub trait ScriptListener : Clone {
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fn set_ready_state(&self, ReadyState);
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fn set_ready_state(&self, PipelineId, ReadyState);
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fn scroll_fragment_point(&self,
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pipeline_id: PipelineId,
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layer_id: LayerId,
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@ -328,7 +328,7 @@ impl Page {
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self.join_layout();
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// Tell the user that we're performing layout.
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compositor.set_ready_state(PerformingLayout);
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compositor.set_ready_state(self.id, PerformingLayout);
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// Layout will let us know when it's done.
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let (join_chan, join_port) = channel();
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@ -512,7 +512,8 @@ impl ScriptTask {
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let mut layout_join_port = page.layout_join_port.deref().borrow_mut();
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*layout_join_port = None;
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}
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self.compositor.set_ready_state(FinishedLoading);
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self.compositor.set_ready_state(pipeline_id, FinishedLoading);
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if page.pending_reflows.get() > 0 {
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page.pending_reflows.set(0);
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@ -616,7 +617,7 @@ impl ScriptTask {
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let document = Document::new(&*window, Some(url.clone()), HTMLDocument, None).root();
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window.deref().init_browser_context(&*document);
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self.compositor.set_ready_state(Loading);
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self.compositor.set_ready_state(pipeline_id, Loading);
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// Parse HTML.
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//
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// Note: We can parse the next document in parallel with any previous documents.
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