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Make textures that come from webxr invalid outside an rAF
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parent
6a7e9ff438
commit
c1d064b626
4 changed files with 40 additions and 21 deletions
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@ -193,10 +193,11 @@ impl XRWebGLLayer {
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let framebuffer = self.framebuffer.as_ref()?;
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let context = framebuffer.upcast::<WebGLObject>().context();
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let sub_images = frame.get_sub_images(self.layer_id()?)?;
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let session = self.session();
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// TODO: Cache this texture
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let color_texture_id =
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WebGLTextureId::maybe_new(sub_images.sub_image.as_ref()?.color_texture)?;
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let color_texture = WebGLTexture::new_webxr(context, color_texture_id);
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let color_texture = WebGLTexture::new_webxr(context, color_texture_id, session);
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let target = self.texture_target();
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// Save the current bindings
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@ -230,7 +231,8 @@ impl XRWebGLLayer {
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if let Some(id) = sub_images.sub_image.as_ref()?.depth_stencil_texture {
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// TODO: Cache this texture
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let depth_stencil_texture_id = WebGLTextureId::maybe_new(id)?;
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let depth_stencil_texture = WebGLTexture::new_webxr(context, depth_stencil_texture_id);
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let depth_stencil_texture =
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WebGLTexture::new_webxr(context, depth_stencil_texture_id, session);
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framebuffer
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.texture2d_even_if_opaque(
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constants::DEPTH_STENCIL_ATTACHMENT,
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