Rename AbsolutelyPositionedBox::layout to AbsolutelyPositionedBox::to_hoisted

This method doesn't actually do any layout, but converts this block to a
HoistedAbsolutelyPositionedBox which is hoisted and then laid-out with
its containing block later. This makes the code a little easier to read.
This commit is contained in:
Martin Robinson 2020-02-28 14:42:29 +01:00
parent 756cf66cd2
commit c20c468814
3 changed files with 3 additions and 3 deletions

View file

@ -255,7 +255,7 @@ impl InlineFormattingContext {
}, },
}; };
ifc.positioning_context ifc.positioning_context
.push(box_.layout(initial_start_corner, tree_rank)); .push(box_.to_hoisted(initial_start_corner, tree_rank));
}, },
InlineLevelBox::OutOfFlowFloatBox(_box_) => { InlineLevelBox::OutOfFlowFloatBox(_box_) => {
// TODO // TODO

View file

@ -320,7 +320,7 @@ impl BlockLevelBox {
)) ))
}, },
BlockLevelBox::OutOfFlowAbsolutelyPositionedBox(box_) => { BlockLevelBox::OutOfFlowAbsolutelyPositionedBox(box_) => {
positioning_context.push(box_.layout(Vec2::zero(), tree_rank)); positioning_context.push(box_.to_hoisted(Vec2::zero(), tree_rank));
Fragment::Anonymous(AnonymousFragment::no_op( Fragment::Anonymous(AnonymousFragment::no_op(
containing_block.style.writing_mode, containing_block.style.writing_mode,
)) ))

View file

@ -86,7 +86,7 @@ impl AbsolutelyPositionedBox {
} }
} }
pub(crate) fn layout( pub(crate) fn to_hoisted(
&self, &self,
initial_start_corner: Vec2<Length>, initial_start_corner: Vec2<Length>,
tree_rank: usize, tree_rank: usize,