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Implement CanvasRenderingContext2D.font property
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15fd256302
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11 changed files with 68 additions and 6 deletions
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@ -13,6 +13,7 @@ use num_traits::ToPrimitive;
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use std::marker::PhantomData;
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use std::mem;
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use std::sync::Arc;
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use style::properties::style_structs::Font as FontStyleStruct;
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use webrender_api::units::RectExt as RectExt_;
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/// The canvas data stores a state machine for the current status of
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@ -1067,6 +1068,10 @@ impl<'a> CanvasData<'a> {
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self.backend.set_shadow_color(value, &mut self.state);
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}
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pub fn set_font(&mut self, font_style: FontStyleStruct) {
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self.state.font_style = Some(font_style)
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}
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// https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn
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fn need_to_draw_shadow(&self) -> bool {
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self.backend.need_to_draw_shadow(&self.state.shadow_color) &&
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@ -1158,6 +1163,7 @@ pub struct CanvasPaintState<'a> {
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pub shadow_offset_y: f64,
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pub shadow_blur: f64,
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pub shadow_color: Color,
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pub font_style: Option<FontStyleStruct>,
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}
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/// It writes an image to the destination target
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