Set the correct Angle GLSL output when using WebGL 2

This commit is contained in:
Imanol Fernandez 2017-11-13 14:36:56 +01:00
parent bc58e18761
commit c22674481b
21 changed files with 99 additions and 621 deletions

View file

@ -33,8 +33,9 @@ use app_units::Au;
use canvas_traits::canvas::{CanvasGradientStop, LinearGradientStyle, RadialGradientStyle};
use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
use canvas_traits::webgl::{WebGLBufferId, WebGLFramebufferId, WebGLProgramId, WebGLRenderbufferId};
use canvas_traits::webgl::{WebGLChan, WebGLContextShareMode, WebGLError, WebGLPipeline, WebGLMsgSender, WebGLVersion};
use canvas_traits::webgl::{WebGLChan, WebGLContextShareMode, WebGLError, WebGLPipeline, WebGLMsgSender};
use canvas_traits::webgl::{WebGLReceiver, WebGLSender, WebGLShaderId, WebGLTextureId, WebGLVertexArrayId};
use canvas_traits::webgl::{WebGLSLVersion, WebGLVersion};
use cssparser::RGBA;
use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
use dom::abstractworker::SharedRt;
@ -412,6 +413,7 @@ unsafe_no_jsmanaged_fields!(WebGLShaderId);
unsafe_no_jsmanaged_fields!(WebGLTextureId);
unsafe_no_jsmanaged_fields!(WebGLVertexArrayId);
unsafe_no_jsmanaged_fields!(WebGLVersion);
unsafe_no_jsmanaged_fields!(WebGLSLVersion);
unsafe_no_jsmanaged_fields!(MediaList);
unsafe_no_jsmanaged_fields!(WebVRGamepadHand);
unsafe_no_jsmanaged_fields!(ScriptToConstellationChan);