Set the correct Angle GLSL output when using WebGL 2

This commit is contained in:
Imanol Fernandez 2017-11-13 14:36:56 +01:00
parent bc58e18761
commit c22674481b
21 changed files with 99 additions and 621 deletions

View file

@ -4,7 +4,7 @@
use byteorder::{NativeEndian, ReadBytesExt, WriteBytesExt};
use canvas_traits::canvas::{byte_swap, multiply_u8_pixel};
use canvas_traits::webgl::{WebGLContextShareMode, WebGLCommand, WebGLError, WebGLVersion};
use canvas_traits::webgl::{WebGLContextShareMode, WebGLCommand, WebGLError, WebGLVersion, WebGLSLVersion};
use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLParameter, WebVRCommand};
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::WebGLError::*;
@ -187,6 +187,7 @@ pub struct WebGLRenderingContext {
webrender_image: Cell<Option<webrender_api::ImageKey>>,
share_mode: WebGLContextShareMode,
webgl_version: WebGLVersion,
glsl_version: WebGLSLVersion,
#[ignore_malloc_size_of = "Defined in offscreen_gl_context"]
limits: GLLimits,
canvas: Dom<HTMLCanvasElement>,
@ -236,6 +237,7 @@ impl WebGLRenderingContext {
webrender_image: Cell::new(None),
share_mode: ctx_data.share_mode,
webgl_version,
glsl_version: ctx_data.glsl_version,
limits: ctx_data.limits,
canvas: Dom::from_ref(canvas),
last_error: Cell::new(None),
@ -1914,7 +1916,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CompileShader(&self, shader: Option<&WebGLShader>) {
if let Some(shader) = shader {
shader.compile(self.webgl_version, &self.extension_manager)
shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
}
}