Issue #20556: Implement proper checks in WebGLRenderingContext's bindBuffer().

This commit is contained in:
Simon Martin 2018-04-21 14:12:38 +02:00
parent dc17b32ceb
commit c2fb588ac7
3 changed files with 49 additions and 0 deletions

View file

@ -77,6 +77,9 @@ impl WebGLBuffer {
// NB: Only valid buffer targets come here
pub fn bind(&self, target: u32) -> WebGLResult<()> {
if self.is_deleted() || self.is_pending_delete() {
return Err(WebGLError::InvalidOperation);
}
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
@ -141,6 +144,10 @@ impl WebGLBuffer {
self.pending_delete.set(true);
}
pub fn is_pending_delete(&self) -> bool {
self.pending_delete.get()
}
pub fn add_vao_reference(&self, id: WebGLVertexArrayId) {
let mut vao_refs = self.vao_references.borrow_mut();
if let Some(ref mut vao_refs) = *vao_refs {