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webgl: Uncomment WebGLRenderingContext constants
This commit is contained in:
parent
b0d04765ae
commit
c33776a600
1 changed files with 267 additions and 288 deletions
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@ -33,27 +33,6 @@ dictionary WebGLContextAttributes {
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GLboolean failIfMajorPerformanceCaveat = false;
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};
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//interface WebGLFramebuffer : WebGLObject {
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//};
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//interface WebGLRenderbuffer : WebGLObject {
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//};
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//interface WebGLTexture : WebGLObject {
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//};
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//interface WebGLActiveInfo {
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// readonly attribute GLint size;
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// readonly attribute GLenum type;
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// readonly attribute DOMString name;
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//};
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//interface WebGLShaderPrecisionFormat {
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// readonly attribute GLint rangeMin;
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// readonly attribute GLint rangeMax;
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// readonly attribute GLint precision;
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//};
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[NoInterfaceObject]
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interface WebGLRenderingContextBase
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{
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@ -83,46 +62,46 @@ interface WebGLRenderingContextBase
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/* ALWAYS */
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/* BlendingFactorDest */
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//const GLenum ZERO = 0;
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//const GLenum ONE = 1;
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//const GLenum SRC_COLOR = 0x0300;
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//const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
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//const GLenum SRC_ALPHA = 0x0302;
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//const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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//const GLenum DST_ALPHA = 0x0304;
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//const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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const GLenum ZERO = 0;
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const GLenum ONE = 1;
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const GLenum SRC_COLOR = 0x0300;
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const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
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const GLenum SRC_ALPHA = 0x0302;
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const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
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const GLenum DST_ALPHA = 0x0304;
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const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
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/* BlendingFactorSrc */
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/* ZERO */
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/* ONE */
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//const GLenum DST_COLOR = 0x0306;
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//const GLenum ONE_MINUS_DST_COLOR = 0x0307;
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//const GLenum SRC_ALPHA_SATURATE = 0x0308;
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const GLenum DST_COLOR = 0x0306;
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const GLenum ONE_MINUS_DST_COLOR = 0x0307;
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const GLenum SRC_ALPHA_SATURATE = 0x0308;
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/* SRC_ALPHA */
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/* ONE_MINUS_SRC_ALPHA */
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/* DST_ALPHA */
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/* ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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//const GLenum FUNC_ADD = 0x8006;
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//const GLenum BLEND_EQUATION = 0x8009;
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//const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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//const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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const GLenum FUNC_ADD = 0x8006;
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const GLenum BLEND_EQUATION = 0x8009;
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const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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const GLenum BLEND_EQUATION_ALPHA = 0x883D;
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/* BlendSubtract */
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//const GLenum FUNC_SUBTRACT = 0x800A;
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//const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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const GLenum FUNC_SUBTRACT = 0x800A;
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const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
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/* Separate Blend Functions */
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//const GLenum BLEND_DST_RGB = 0x80C8;
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//const GLenum BLEND_SRC_RGB = 0x80C9;
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//const GLenum BLEND_DST_ALPHA = 0x80CA;
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//const GLenum BLEND_SRC_ALPHA = 0x80CB;
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//const GLenum CONSTANT_COLOR = 0x8001;
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//const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
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//const GLenum CONSTANT_ALPHA = 0x8003;
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//const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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//const GLenum BLEND_COLOR = 0x8005;
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const GLenum BLEND_DST_RGB = 0x80C8;
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const GLenum BLEND_SRC_RGB = 0x80C9;
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const GLenum BLEND_DST_ALPHA = 0x80CA;
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const GLenum BLEND_SRC_ALPHA = 0x80CB;
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const GLenum CONSTANT_COLOR = 0x8001;
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const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
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const GLenum CONSTANT_ALPHA = 0x8003;
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const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const GLenum BLEND_COLOR = 0x8005;
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/* Buffer Objects */
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const GLenum ARRAY_BUFFER = 0x8892;
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@ -134,15 +113,15 @@ interface WebGLRenderingContextBase
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const GLenum STATIC_DRAW = 0x88E4;
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const GLenum DYNAMIC_DRAW = 0x88E8;
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//const GLenum BUFFER_SIZE = 0x8764;
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//const GLenum BUFFER_USAGE = 0x8765;
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const GLenum BUFFER_SIZE = 0x8764;
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const GLenum BUFFER_USAGE = 0x8765;
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//const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
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/* CullFaceMode */
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//const GLenum FRONT = 0x0404;
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//const GLenum BACK = 0x0405;
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//const GLenum FRONT_AND_BACK = 0x0408;
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const GLenum FRONT = 0x0404;
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const GLenum BACK = 0x0405;
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const GLenum FRONT_AND_BACK = 0x0408;
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/* DepthFunction */
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/* NEVER */
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@ -156,76 +135,76 @@ interface WebGLRenderingContextBase
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/* EnableCap */
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/* TEXTURE_2D */
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//const GLenum CULL_FACE = 0x0B44;
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//const GLenum BLEND = 0x0BE2;
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//const GLenum DITHER = 0x0BD0;
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//const GLenum STENCIL_TEST = 0x0B90;
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//const GLenum DEPTH_TEST = 0x0B71;
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//const GLenum SCISSOR_TEST = 0x0C11;
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//const GLenum POLYGON_OFFSET_FILL = 0x8037;
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//const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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//const GLenum SAMPLE_COVERAGE = 0x80A0;
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const GLenum CULL_FACE = 0x0B44;
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const GLenum BLEND = 0x0BE2;
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const GLenum DITHER = 0x0BD0;
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const GLenum STENCIL_TEST = 0x0B90;
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const GLenum DEPTH_TEST = 0x0B71;
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const GLenum SCISSOR_TEST = 0x0C11;
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const GLenum POLYGON_OFFSET_FILL = 0x8037;
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const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const GLenum SAMPLE_COVERAGE = 0x80A0;
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/* ErrorCode */
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//const GLenum NO_ERROR = 0;
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//const GLenum INVALID_ENUM = 0x0500;
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//const GLenum INVALID_VALUE = 0x0501;
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//const GLenum INVALID_OPERATION = 0x0502;
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//const GLenum OUT_OF_MEMORY = 0x0505;
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const GLenum NO_ERROR = 0;
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const GLenum INVALID_ENUM = 0x0500;
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const GLenum INVALID_VALUE = 0x0501;
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const GLenum INVALID_OPERATION = 0x0502;
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const GLenum OUT_OF_MEMORY = 0x0505;
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/* FrontFaceDirection */
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//const GLenum CW = 0x0900;
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//const GLenum CCW = 0x0901;
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const GLenum CW = 0x0900;
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const GLenum CCW = 0x0901;
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/* GetPName */
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//const GLenum LINE_WIDTH = 0x0B21;
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//const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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//const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
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//const GLenum CULL_FACE_MODE = 0x0B45;
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//const GLenum FRONT_FACE = 0x0B46;
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//const GLenum DEPTH_RANGE = 0x0B70;
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//const GLenum DEPTH_WRITEMASK = 0x0B72;
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//const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
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//const GLenum DEPTH_FUNC = 0x0B74;
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//const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
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//const GLenum STENCIL_FUNC = 0x0B92;
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//const GLenum STENCIL_FAIL = 0x0B94;
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//const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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//const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
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//const GLenum STENCIL_REF = 0x0B97;
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//const GLenum STENCIL_VALUE_MASK = 0x0B93;
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//const GLenum STENCIL_WRITEMASK = 0x0B98;
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//const GLenum STENCIL_BACK_FUNC = 0x8800;
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//const GLenum STENCIL_BACK_FAIL = 0x8801;
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//const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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//const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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//const GLenum STENCIL_BACK_REF = 0x8CA3;
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//const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
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//const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
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//const GLenum VIEWPORT = 0x0BA2;
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//const GLenum SCISSOR_BOX = 0x0C10;
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const GLenum LINE_WIDTH = 0x0B21;
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const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
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const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
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const GLenum CULL_FACE_MODE = 0x0B45;
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const GLenum FRONT_FACE = 0x0B46;
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const GLenum DEPTH_RANGE = 0x0B70;
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const GLenum DEPTH_WRITEMASK = 0x0B72;
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const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
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const GLenum DEPTH_FUNC = 0x0B74;
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const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
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const GLenum STENCIL_FUNC = 0x0B92;
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const GLenum STENCIL_FAIL = 0x0B94;
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const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
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const GLenum STENCIL_REF = 0x0B97;
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const GLenum STENCIL_VALUE_MASK = 0x0B93;
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const GLenum STENCIL_WRITEMASK = 0x0B98;
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const GLenum STENCIL_BACK_FUNC = 0x8800;
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const GLenum STENCIL_BACK_FAIL = 0x8801;
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const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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const GLenum STENCIL_BACK_REF = 0x8CA3;
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const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
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const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
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const GLenum VIEWPORT = 0x0BA2;
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const GLenum SCISSOR_BOX = 0x0C10;
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/* SCISSOR_TEST */
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//const GLenum COLOR_CLEAR_VALUE = 0x0C22;
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//const GLenum COLOR_WRITEMASK = 0x0C23;
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//const GLenum UNPACK_ALIGNMENT = 0x0CF5;
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//const GLenum PACK_ALIGNMENT = 0x0D05;
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//const GLenum MAX_TEXTURE_SIZE = 0x0D33;
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//const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
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//const GLenum SUBPIXEL_BITS = 0x0D50;
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//const GLenum RED_BITS = 0x0D52;
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//const GLenum GREEN_BITS = 0x0D53;
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//const GLenum BLUE_BITS = 0x0D54;
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//const GLenum ALPHA_BITS = 0x0D55;
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//const GLenum DEPTH_BITS = 0x0D56;
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//const GLenum STENCIL_BITS = 0x0D57;
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//const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
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const GLenum COLOR_CLEAR_VALUE = 0x0C22;
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const GLenum COLOR_WRITEMASK = 0x0C23;
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const GLenum UNPACK_ALIGNMENT = 0x0CF5;
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const GLenum PACK_ALIGNMENT = 0x0D05;
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const GLenum MAX_TEXTURE_SIZE = 0x0D33;
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const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
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const GLenum SUBPIXEL_BITS = 0x0D50;
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const GLenum RED_BITS = 0x0D52;
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const GLenum GREEN_BITS = 0x0D53;
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const GLenum BLUE_BITS = 0x0D54;
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const GLenum ALPHA_BITS = 0x0D55;
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const GLenum DEPTH_BITS = 0x0D56;
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const GLenum STENCIL_BITS = 0x0D57;
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const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
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/* POLYGON_OFFSET_FILL */
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//const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
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//const GLenum TEXTURE_BINDING_2D = 0x8069;
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//const GLenum SAMPLE_BUFFERS = 0x80A8;
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//const GLenum SAMPLES = 0x80A9;
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//const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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//const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
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const GLenum TEXTURE_BINDING_2D = 0x8069;
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const GLenum SAMPLE_BUFFERS = 0x80A8;
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const GLenum SAMPLES = 0x80A9;
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const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
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const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
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/* GetTextureParameter */
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/* TEXTURE_MAG_FILTER */
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@ -233,15 +212,15 @@ interface WebGLRenderingContextBase
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/* TEXTURE_WRAP_S */
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/* TEXTURE_WRAP_T */
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//const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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/* HintMode */
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//const GLenum DONT_CARE = 0x1100;
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//const GLenum FASTEST = 0x1101;
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//const GLenum NICEST = 0x1102;
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const GLenum DONT_CARE = 0x1100;
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const GLenum FASTEST = 0x1101;
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const GLenum NICEST = 0x1102;
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/* HintTarget */
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//const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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const GLenum GENERATE_MIPMAP_HINT = 0x8192;
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/* DataType */
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const GLenum BYTE = 0x1400;
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@ -253,58 +232,58 @@ interface WebGLRenderingContextBase
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const GLenum FLOAT = 0x1406;
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/* PixelFormat */
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//const GLenum DEPTH_COMPONENT = 0x1902;
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//const GLenum ALPHA = 0x1906;
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//const GLenum RGB = 0x1907;
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//const GLenum RGBA = 0x1908;
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//const GLenum LUMINANCE = 0x1909;
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//const GLenum LUMINANCE_ALPHA = 0x190A;
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const GLenum DEPTH_COMPONENT = 0x1902;
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const GLenum ALPHA = 0x1906;
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const GLenum RGB = 0x1907;
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const GLenum RGBA = 0x1908;
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const GLenum LUMINANCE = 0x1909;
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const GLenum LUMINANCE_ALPHA = 0x190A;
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/* PixelType */
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/* UNSIGNED_BYTE */
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//const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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//const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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//const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
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/* Shaders */
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const GLenum FRAGMENT_SHADER = 0x8B30;
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const GLenum VERTEX_SHADER = 0x8B31;
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//const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
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//const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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//const GLenum MAX_VARYING_VECTORS = 0x8DFC;
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//const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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//const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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//const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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//const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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//const GLenum SHADER_TYPE = 0x8B4F;
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//const GLenum DELETE_STATUS = 0x8B80;
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//const GLenum LINK_STATUS = 0x8B82;
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//const GLenum VALIDATE_STATUS = 0x8B83;
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//const GLenum ATTACHED_SHADERS = 0x8B85;
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//const GLenum ACTIVE_UNIFORMS = 0x8B86;
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//const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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//const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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//const GLenum CURRENT_PROGRAM = 0x8B8D;
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const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
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const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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const GLenum MAX_VARYING_VECTORS = 0x8DFC;
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const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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const GLenum SHADER_TYPE = 0x8B4F;
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const GLenum DELETE_STATUS = 0x8B80;
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const GLenum LINK_STATUS = 0x8B82;
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const GLenum VALIDATE_STATUS = 0x8B83;
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const GLenum ATTACHED_SHADERS = 0x8B85;
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const GLenum ACTIVE_UNIFORMS = 0x8B86;
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const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
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const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
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const GLenum CURRENT_PROGRAM = 0x8B8D;
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/* StencilFunction */
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//const GLenum NEVER = 0x0200;
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//const GLenum LESS = 0x0201;
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//const GLenum EQUAL = 0x0202;
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//const GLenum LEQUAL = 0x0203;
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//const GLenum GREATER = 0x0204;
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//const GLenum NOTEQUAL = 0x0205;
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//const GLenum GEQUAL = 0x0206;
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//const GLenum ALWAYS = 0x0207;
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const GLenum NEVER = 0x0200;
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const GLenum LESS = 0x0201;
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const GLenum EQUAL = 0x0202;
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const GLenum LEQUAL = 0x0203;
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const GLenum GREATER = 0x0204;
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const GLenum NOTEQUAL = 0x0205;
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const GLenum GEQUAL = 0x0206;
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const GLenum ALWAYS = 0x0207;
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/* StencilOp */
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/* ZERO */
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//const GLenum KEEP = 0x1E00;
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//const GLenum REPLACE = 0x1E01;
|
||||
//const GLenum INCR = 0x1E02;
|
||||
//const GLenum DECR = 0x1E03;
|
||||
//const GLenum INVERT = 0x150A;
|
||||
//const GLenum INCR_WRAP = 0x8507;
|
||||
//const GLenum DECR_WRAP = 0x8508;
|
||||
const GLenum KEEP = 0x1E00;
|
||||
const GLenum REPLACE = 0x1E01;
|
||||
const GLenum INCR = 0x1E02;
|
||||
const GLenum DECR = 0x1E03;
|
||||
const GLenum INVERT = 0x150A;
|
||||
const GLenum INCR_WRAP = 0x8507;
|
||||
const GLenum DECR_WRAP = 0x8508;
|
||||
|
||||
/* StringName */
|
||||
const GLenum VENDOR = 0x1F00;
|
||||
|
@ -312,170 +291,170 @@ interface WebGLRenderingContextBase
|
|||
const GLenum VERSION = 0x1F02;
|
||||
|
||||
/* TextureMagFilter */
|
||||
//const GLenum NEAREST = 0x2600;
|
||||
//const GLenum LINEAR = 0x2601;
|
||||
const GLenum NEAREST = 0x2600;
|
||||
const GLenum LINEAR = 0x2601;
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* NEAREST */
|
||||
/* LINEAR */
|
||||
//const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
//const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
//const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
//const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
|
||||
/* TextureParameterName */
|
||||
//const GLenum TEXTURE_MAG_FILTER = 0x2800;
|
||||
//const GLenum TEXTURE_MIN_FILTER = 0x2801;
|
||||
//const GLenum TEXTURE_WRAP_S = 0x2802;
|
||||
//const GLenum TEXTURE_WRAP_T = 0x2803;
|
||||
const GLenum TEXTURE_MAG_FILTER = 0x2800;
|
||||
const GLenum TEXTURE_MIN_FILTER = 0x2801;
|
||||
const GLenum TEXTURE_WRAP_S = 0x2802;
|
||||
const GLenum TEXTURE_WRAP_T = 0x2803;
|
||||
|
||||
/* TextureTarget */
|
||||
//const GLenum TEXTURE_2D = 0x0DE1;
|
||||
//const GLenum TEXTURE = 0x1702;
|
||||
const GLenum TEXTURE_2D = 0x0DE1;
|
||||
const GLenum TEXTURE = 0x1702;
|
||||
|
||||
//const GLenum TEXTURE_CUBE_MAP = 0x8513;
|
||||
//const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
//const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
//const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
//const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
//const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
//const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
//const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
//const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
const GLenum TEXTURE_CUBE_MAP = 0x8513;
|
||||
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
|
||||
/* TextureUnit */
|
||||
//const GLenum TEXTURE0 = 0x84C0;
|
||||
//const GLenum TEXTURE1 = 0x84C1;
|
||||
//const GLenum TEXTURE2 = 0x84C2;
|
||||
//const GLenum TEXTURE3 = 0x84C3;
|
||||
//const GLenum TEXTURE4 = 0x84C4;
|
||||
//const GLenum TEXTURE5 = 0x84C5;
|
||||
//const GLenum TEXTURE6 = 0x84C6;
|
||||
//const GLenum TEXTURE7 = 0x84C7;
|
||||
//const GLenum TEXTURE8 = 0x84C8;
|
||||
//const GLenum TEXTURE9 = 0x84C9;
|
||||
//const GLenum TEXTURE10 = 0x84CA;
|
||||
//const GLenum TEXTURE11 = 0x84CB;
|
||||
//const GLenum TEXTURE12 = 0x84CC;
|
||||
//const GLenum TEXTURE13 = 0x84CD;
|
||||
//const GLenum TEXTURE14 = 0x84CE;
|
||||
//const GLenum TEXTURE15 = 0x84CF;
|
||||
//const GLenum TEXTURE16 = 0x84D0;
|
||||
//const GLenum TEXTURE17 = 0x84D1;
|
||||
//const GLenum TEXTURE18 = 0x84D2;
|
||||
//const GLenum TEXTURE19 = 0x84D3;
|
||||
//const GLenum TEXTURE20 = 0x84D4;
|
||||
//const GLenum TEXTURE21 = 0x84D5;
|
||||
//const GLenum TEXTURE22 = 0x84D6;
|
||||
//const GLenum TEXTURE23 = 0x84D7;
|
||||
//const GLenum TEXTURE24 = 0x84D8;
|
||||
//const GLenum TEXTURE25 = 0x84D9;
|
||||
//const GLenum TEXTURE26 = 0x84DA;
|
||||
//const GLenum TEXTURE27 = 0x84DB;
|
||||
//const GLenum TEXTURE28 = 0x84DC;
|
||||
//const GLenum TEXTURE29 = 0x84DD;
|
||||
//const GLenum TEXTURE30 = 0x84DE;
|
||||
//const GLenum TEXTURE31 = 0x84DF;
|
||||
//const GLenum ACTIVE_TEXTURE = 0x84E0;
|
||||
const GLenum TEXTURE0 = 0x84C0;
|
||||
const GLenum TEXTURE1 = 0x84C1;
|
||||
const GLenum TEXTURE2 = 0x84C2;
|
||||
const GLenum TEXTURE3 = 0x84C3;
|
||||
const GLenum TEXTURE4 = 0x84C4;
|
||||
const GLenum TEXTURE5 = 0x84C5;
|
||||
const GLenum TEXTURE6 = 0x84C6;
|
||||
const GLenum TEXTURE7 = 0x84C7;
|
||||
const GLenum TEXTURE8 = 0x84C8;
|
||||
const GLenum TEXTURE9 = 0x84C9;
|
||||
const GLenum TEXTURE10 = 0x84CA;
|
||||
const GLenum TEXTURE11 = 0x84CB;
|
||||
const GLenum TEXTURE12 = 0x84CC;
|
||||
const GLenum TEXTURE13 = 0x84CD;
|
||||
const GLenum TEXTURE14 = 0x84CE;
|
||||
const GLenum TEXTURE15 = 0x84CF;
|
||||
const GLenum TEXTURE16 = 0x84D0;
|
||||
const GLenum TEXTURE17 = 0x84D1;
|
||||
const GLenum TEXTURE18 = 0x84D2;
|
||||
const GLenum TEXTURE19 = 0x84D3;
|
||||
const GLenum TEXTURE20 = 0x84D4;
|
||||
const GLenum TEXTURE21 = 0x84D5;
|
||||
const GLenum TEXTURE22 = 0x84D6;
|
||||
const GLenum TEXTURE23 = 0x84D7;
|
||||
const GLenum TEXTURE24 = 0x84D8;
|
||||
const GLenum TEXTURE25 = 0x84D9;
|
||||
const GLenum TEXTURE26 = 0x84DA;
|
||||
const GLenum TEXTURE27 = 0x84DB;
|
||||
const GLenum TEXTURE28 = 0x84DC;
|
||||
const GLenum TEXTURE29 = 0x84DD;
|
||||
const GLenum TEXTURE30 = 0x84DE;
|
||||
const GLenum TEXTURE31 = 0x84DF;
|
||||
const GLenum ACTIVE_TEXTURE = 0x84E0;
|
||||
|
||||
/* TextureWrapMode */
|
||||
//const GLenum REPEAT = 0x2901;
|
||||
//const GLenum CLAMP_TO_EDGE = 0x812F;
|
||||
//const GLenum MIRRORED_REPEAT = 0x8370;
|
||||
const GLenum REPEAT = 0x2901;
|
||||
const GLenum CLAMP_TO_EDGE = 0x812F;
|
||||
const GLenum MIRRORED_REPEAT = 0x8370;
|
||||
|
||||
/* Uniform Types */
|
||||
//const GLenum FLOAT_VEC2 = 0x8B50;
|
||||
//const GLenum FLOAT_VEC3 = 0x8B51;
|
||||
//const GLenum FLOAT_VEC4 = 0x8B52;
|
||||
//const GLenum INT_VEC2 = 0x8B53;
|
||||
//const GLenum INT_VEC3 = 0x8B54;
|
||||
//const GLenum INT_VEC4 = 0x8B55;
|
||||
//const GLenum BOOL = 0x8B56;
|
||||
//const GLenum BOOL_VEC2 = 0x8B57;
|
||||
//const GLenum BOOL_VEC3 = 0x8B58;
|
||||
//const GLenum BOOL_VEC4 = 0x8B59;
|
||||
//const GLenum FLOAT_MAT2 = 0x8B5A;
|
||||
//const GLenum FLOAT_MAT3 = 0x8B5B;
|
||||
//const GLenum FLOAT_MAT4 = 0x8B5C;
|
||||
//const GLenum SAMPLER_2D = 0x8B5E;
|
||||
//const GLenum SAMPLER_CUBE = 0x8B60;
|
||||
const GLenum FLOAT_VEC2 = 0x8B50;
|
||||
const GLenum FLOAT_VEC3 = 0x8B51;
|
||||
const GLenum FLOAT_VEC4 = 0x8B52;
|
||||
const GLenum INT_VEC2 = 0x8B53;
|
||||
const GLenum INT_VEC3 = 0x8B54;
|
||||
const GLenum INT_VEC4 = 0x8B55;
|
||||
const GLenum BOOL = 0x8B56;
|
||||
const GLenum BOOL_VEC2 = 0x8B57;
|
||||
const GLenum BOOL_VEC3 = 0x8B58;
|
||||
const GLenum BOOL_VEC4 = 0x8B59;
|
||||
const GLenum FLOAT_MAT2 = 0x8B5A;
|
||||
const GLenum FLOAT_MAT3 = 0x8B5B;
|
||||
const GLenum FLOAT_MAT4 = 0x8B5C;
|
||||
const GLenum SAMPLER_2D = 0x8B5E;
|
||||
const GLenum SAMPLER_CUBE = 0x8B60;
|
||||
|
||||
/* Vertex Arrays */
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
//const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
|
||||
/* Read Format */
|
||||
//const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
||||
//const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
||||
const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
|
||||
/* Shader Source */
|
||||
const GLenum COMPILE_STATUS = 0x8B81;
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
//const GLenum LOW_FLOAT = 0x8DF0;
|
||||
//const GLenum MEDIUM_FLOAT = 0x8DF1;
|
||||
//const GLenum HIGH_FLOAT = 0x8DF2;
|
||||
//const GLenum LOW_INT = 0x8DF3;
|
||||
//const GLenum MEDIUM_INT = 0x8DF4;
|
||||
//const GLenum HIGH_INT = 0x8DF5;
|
||||
const GLenum LOW_FLOAT = 0x8DF0;
|
||||
const GLenum MEDIUM_FLOAT = 0x8DF1;
|
||||
const GLenum HIGH_FLOAT = 0x8DF2;
|
||||
const GLenum LOW_INT = 0x8DF3;
|
||||
const GLenum MEDIUM_INT = 0x8DF4;
|
||||
const GLenum HIGH_INT = 0x8DF5;
|
||||
|
||||
/* Framebuffer Object. */
|
||||
//const GLenum FRAMEBUFFER = 0x8D40;
|
||||
//const GLenum RENDERBUFFER = 0x8D41;
|
||||
const GLenum FRAMEBUFFER = 0x8D40;
|
||||
const GLenum RENDERBUFFER = 0x8D41;
|
||||
|
||||
//const GLenum RGBA4 = 0x8056;
|
||||
//const GLenum RGB5_A1 = 0x8057;
|
||||
//const GLenum RGB565 = 0x8D62;
|
||||
//const GLenum DEPTH_COMPONENT16 = 0x81A5;
|
||||
//const GLenum STENCIL_INDEX = 0x1901;
|
||||
//const GLenum STENCIL_INDEX8 = 0x8D48;
|
||||
//const GLenum DEPTH_STENCIL = 0x84F9;
|
||||
const GLenum RGBA4 = 0x8056;
|
||||
const GLenum RGB5_A1 = 0x8057;
|
||||
const GLenum RGB565 = 0x8D62;
|
||||
const GLenum DEPTH_COMPONENT16 = 0x81A5;
|
||||
const GLenum STENCIL_INDEX = 0x1901;
|
||||
const GLenum STENCIL_INDEX8 = 0x8D48;
|
||||
const GLenum DEPTH_STENCIL = 0x84F9;
|
||||
|
||||
//const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
||||
//const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
//const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
//const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
|
||||
//const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
||||
//const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
||||
//const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
//const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
//const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
||||
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
|
||||
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
||||
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
||||
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
|
||||
//const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
//const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
//const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
//const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
|
||||
//const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
//const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
||||
//const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
||||
//const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
||||
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
||||
const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
||||
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
||||
|
||||
//const GLenum NONE = 0;
|
||||
const GLenum NONE = 0;
|
||||
|
||||
//const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
//const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
//const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
//const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
//const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
|
||||
//const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
//const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
||||
//const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
||||
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
|
||||
//const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
|
||||
/* WebGL-specific enums */
|
||||
//const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
||||
//const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
||||
//const GLenum CONTEXT_LOST_WEBGL = 0x9242;
|
||||
//const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
||||
//const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
||||
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
||||
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
||||
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
|
||||
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
||||
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
||||
|
||||
readonly attribute HTMLCanvasElement canvas;
|
||||
readonly attribute GLsizei drawingBufferWidth;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue