Format script component

This commit is contained in:
chansuke 2018-09-18 23:24:15 +09:00 committed by Josh Matthews
parent 2ca7a13473
commit c37a345dc9
357 changed files with 25485 additions and 18076 deletions

View file

@ -17,7 +17,7 @@ use js::typedarray::{Float32Array, Float64Array};
#[dom_struct]
pub struct DOMMatrix {
parent: DOMMatrixReadOnly
parent: DOMMatrixReadOnly,
}
impl DOMMatrix {
@ -29,7 +29,7 @@ impl DOMMatrix {
pub fn new_inherited(is2D: bool, matrix: Transform3D<f64>) -> Self {
DOMMatrix {
parent: DOMMatrixReadOnly::new_inherited(is2D, matrix)
parent: DOMMatrixReadOnly::new_inherited(is2D, matrix),
}
}
@ -40,18 +40,12 @@ impl DOMMatrix {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-dommatrix-numbersequence
pub fn Constructor_(global: &GlobalScope, entries: Vec<f64>) -> Fallible<DomRoot<Self>> {
entries_to_matrix(&entries[..])
.map(|(is2D, matrix)| {
Self::new(global, is2D, matrix)
})
entries_to_matrix(&entries[..]).map(|(is2D, matrix)| Self::new(global, is2D, matrix))
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-frommatrix
pub fn FromMatrix(global: &GlobalScope, other: &DOMMatrixInit) -> Fallible<DomRoot<Self>> {
dommatrixinit_to_matrix(&other)
.map(|(is2D, matrix)| {
Self::new(global, is2D, matrix)
})
dommatrixinit_to_matrix(&other).map(|(is2D, matrix)| Self::new(global, is2D, matrix))
}
pub fn from_readonly(global: &GlobalScope, ro: &DOMMatrixReadOnly) -> DomRoot<Self> {
@ -299,7 +293,7 @@ impl DOMMatrixMethods for DOMMatrix {
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-multiplyself
fn MultiplySelf(&self, other:&DOMMatrixInit) -> Fallible<DomRoot<DOMMatrix>> {
fn MultiplySelf(&self, other: &DOMMatrixInit) -> Fallible<DomRoot<DOMMatrix>> {
// Steps 1-3.
self.upcast::<DOMMatrixReadOnly>().multiply_self(other)
// Step 4.
@ -307,7 +301,7 @@ impl DOMMatrixMethods for DOMMatrix {
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-premultiplyself
fn PreMultiplySelf(&self, other:&DOMMatrixInit) -> Fallible<DomRoot<DOMMatrix>> {
fn PreMultiplySelf(&self, other: &DOMMatrixInit) -> Fallible<DomRoot<DOMMatrix>> {
// Steps 1-3.
self.upcast::<DOMMatrixReadOnly>().pre_multiply_self(other)
// Step 4.
@ -317,24 +311,40 @@ impl DOMMatrixMethods for DOMMatrix {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself
fn TranslateSelf(&self, tx: f64, ty: f64, tz: f64) -> DomRoot<DOMMatrix> {
// Steps 1-2.
self.upcast::<DOMMatrixReadOnly>().translate_self(tx, ty, tz);
self.upcast::<DOMMatrixReadOnly>()
.translate_self(tx, ty, tz);
// Step 3.
DomRoot::from_ref(&self)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scaleself
fn ScaleSelf(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
originX: f64, originY: f64, originZ: f64) -> DomRoot<DOMMatrix> {
fn ScaleSelf(
&self,
scaleX: f64,
scaleY: Option<f64>,
scaleZ: f64,
originX: f64,
originY: f64,
originZ: f64,
) -> DomRoot<DOMMatrix> {
// Steps 1-6.
self.upcast::<DOMMatrixReadOnly>().scale_self(scaleX, scaleY, scaleZ, originX, originY, originZ);
self.upcast::<DOMMatrixReadOnly>()
.scale_self(scaleX, scaleY, scaleZ, originX, originY, originZ);
// Step 7.
DomRoot::from_ref(&self)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scale3dself
fn Scale3dSelf(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> DomRoot<DOMMatrix> {
fn Scale3dSelf(
&self,
scale: f64,
originX: f64,
originY: f64,
originZ: f64,
) -> DomRoot<DOMMatrix> {
// Steps 1-4.
self.upcast::<DOMMatrixReadOnly>().scale_3d_self(scale, originX, originY, originZ);
self.upcast::<DOMMatrixReadOnly>()
.scale_3d_self(scale, originX, originY, originZ);
// Step 5.
DomRoot::from_ref(&self)
}
@ -342,7 +352,8 @@ impl DOMMatrixMethods for DOMMatrix {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateself
fn RotateSelf(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> DomRoot<DOMMatrix> {
// Steps 1-7.
self.upcast::<DOMMatrixReadOnly>().rotate_self(rotX, rotY, rotZ);
self.upcast::<DOMMatrixReadOnly>()
.rotate_self(rotX, rotY, rotZ);
// Step 8.
DomRoot::from_ref(&self)
}
@ -350,7 +361,8 @@ impl DOMMatrixMethods for DOMMatrix {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotatefromvectorself
fn RotateFromVectorSelf(&self, x: f64, y: f64) -> DomRoot<DOMMatrix> {
// Step 1.
self.upcast::<DOMMatrixReadOnly>().rotate_from_vector_self(x, y);
self.upcast::<DOMMatrixReadOnly>()
.rotate_from_vector_self(x, y);
// Step 2.
DomRoot::from_ref(&self)
}
@ -358,7 +370,8 @@ impl DOMMatrixMethods for DOMMatrix {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateaxisangleself
fn RotateAxisAngleSelf(&self, x: f64, y: f64, z: f64, angle: f64) -> DomRoot<DOMMatrix> {
// Steps 1-2.
self.upcast::<DOMMatrixReadOnly>().rotate_axis_angle_self(x, y, z, angle);
self.upcast::<DOMMatrixReadOnly>()
.rotate_axis_angle_self(x, y, z, angle);
// Step 3.
DomRoot::from_ref(&self)
}