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Format script component
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357 changed files with 25485 additions and 18076 deletions
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@ -15,26 +15,33 @@ use dom_struct::dom_struct;
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#[dom_struct]
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pub struct GamepadList {
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reflector_: Reflector,
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list: DomRefCell<Vec<Dom<Gamepad>>>
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list: DomRefCell<Vec<Dom<Gamepad>>>,
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}
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impl GamepadList {
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fn new_inherited(list: &[&Gamepad]) -> GamepadList {
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GamepadList {
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reflector_: Reflector::new(),
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list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
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list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect()),
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}
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}
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pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> {
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reflect_dom_object(Box::new(GamepadList::new_inherited(list)),
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global,
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GamepadListBinding::Wrap)
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reflect_dom_object(
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Box::new(GamepadList::new_inherited(list)),
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global,
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GamepadListBinding::Wrap,
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)
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}
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pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) {
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for gamepad in gamepads {
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if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
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if !self
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.list
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.borrow()
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.iter()
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.any(|g| g.gamepad_id() == gamepad.gamepad_id())
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{
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self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
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// Ensure that the gamepad has the correct index
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gamepad.update_index(self.list.borrow().len() as i32 - 1);
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@ -51,7 +58,10 @@ impl GamepadListMethods for GamepadList {
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> {
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self.list.borrow().get(index as usize).map(|gamepad| DomRoot::from_ref(&**gamepad))
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self.list
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.borrow()
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.get(index as usize)
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.map(|gamepad| DomRoot::from_ref(&**gamepad))
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}
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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