Format script component

This commit is contained in:
chansuke 2018-09-18 23:24:15 +09:00 committed by Josh Matthews
parent 2ca7a13473
commit c37a345dc9
357 changed files with 25485 additions and 18076 deletions

View file

@ -15,26 +15,33 @@ use dom_struct::dom_struct;
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
list: DomRefCell<Vec<Dom<Gamepad>>>
list: DomRefCell<Vec<Dom<Gamepad>>>,
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect()),
}
}
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> {
reflect_dom_object(Box::new(GamepadList::new_inherited(list)),
global,
GamepadListBinding::Wrap)
reflect_dom_object(
Box::new(GamepadList::new_inherited(list)),
global,
GamepadListBinding::Wrap,
)
}
pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) {
for gamepad in gamepads {
if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
if !self
.list
.borrow()
.iter()
.any(|g| g.gamepad_id() == gamepad.gamepad_id())
{
self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
@ -51,7 +58,10 @@ impl GamepadListMethods for GamepadList {
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> {
self.list.borrow().get(index as usize).map(|gamepad| DomRoot::from_ref(&**gamepad))
self.list
.borrow()
.get(index as usize)
.map(|gamepad| DomRoot::from_ref(&**gamepad))
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads