Format script component

This commit is contained in:
chansuke 2018-09-18 23:24:15 +09:00 committed by Josh Matthews
parent 2ca7a13473
commit c37a345dc9
357 changed files with 25485 additions and 18076 deletions

View file

@ -56,7 +56,10 @@ impl WebGLProgram {
pub fn maybe_new(context: &WebGLRenderingContext) -> Option<DomRoot<Self>> {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::CreateProgram(sender));
receiver.recv().unwrap().map(|id| WebGLProgram::new(context, id))
receiver
.recv()
.unwrap()
.map(|id| WebGLProgram::new(context, id))
}
pub fn new(context: &WebGLRenderingContext, id: WebGLProgramId) -> DomRoot<Self> {
@ -68,7 +71,6 @@ impl WebGLProgram {
}
}
impl WebGLProgram {
pub fn id(&self) -> WebGLProgramId {
self.id
@ -129,7 +131,8 @@ impl WebGLProgram {
/// glLinkProgram
pub fn link(&self) -> WebGLResult<()> {
self.linked.set(false);
self.link_generation.set(self.link_generation.get().checked_add(1).unwrap());
self.link_generation
.set(self.link_generation.get().checked_add(1).unwrap());
*self.active_attribs.borrow_mut() = Box::new([]);
*self.active_uniforms.borrow_mut() = Box::new([]);
@ -214,7 +217,7 @@ impl WebGLProgram {
_ => {
error!("detachShader: Unexpected shader type");
return Err(WebGLError::InvalidValue);
}
},
};
if shader_slot.get().is_some() {
@ -243,11 +246,11 @@ impl WebGLProgram {
};
match shader_slot.get() {
Some(ref attached_shader) if attached_shader.id() != shader.id() =>
return Err(WebGLError::InvalidOperation),
None =>
return Err(WebGLError::InvalidOperation),
_ => {}
Some(ref attached_shader) if attached_shader.id() != shader.id() => {
return Err(WebGLError::InvalidOperation)
},
None => return Err(WebGLError::InvalidOperation),
_ => {},
}
shader_slot.set(None);
@ -276,7 +279,11 @@ impl WebGLProgram {
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::BindAttribLocation(self.id, index, name.into()));
.send_command(WebGLCommand::BindAttribLocation(
self.id,
index,
name.into(),
));
Ok(())
}
@ -285,7 +292,9 @@ impl WebGLProgram {
return Err(WebGLError::InvalidValue);
}
let uniforms = self.active_uniforms.borrow();
let data = uniforms.get(index as usize).ok_or(WebGLError::InvalidValue)?;
let data = uniforms
.get(index as usize)
.ok_or(WebGLError::InvalidValue)?;
Ok(WebGLActiveInfo::new(
self.global().as_window(),
data.size.unwrap_or(1),
@ -300,7 +309,9 @@ impl WebGLProgram {
return Err(WebGLError::InvalidValue);
}
let attribs = self.active_attribs.borrow();
let data = attribs.get(index as usize).ok_or(WebGLError::InvalidValue)?;
let data = attribs
.get(index as usize)
.ok_or(WebGLError::InvalidValue)?;
Ok(WebGLActiveInfo::new(
self.global().as_window(),
data.size,
@ -328,7 +339,8 @@ impl WebGLProgram {
return Ok(-1);
}
let location = self.active_attribs
let location = self
.active_attribs
.borrow()
.iter()
.find(|attrib| attrib.name == &*name)
@ -365,10 +377,16 @@ impl WebGLProgram {
};
let uniforms = self.active_uniforms.borrow();
match uniforms.iter().find(|attrib| &*attrib.base_name == base_name) {
Some(uniform) if array_index.is_none() || array_index < uniform.size => {
(uniform.size.map(|size| size - array_index.unwrap_or_default()), uniform.type_)
},
match uniforms
.iter()
.find(|attrib| &*attrib.base_name == base_name)
{
Some(uniform) if array_index.is_none() || array_index < uniform.size => (
uniform
.size
.map(|size| size - array_index.unwrap_or_default()),
uniform.type_,
),
_ => return Ok(None),
}
};
@ -376,7 +394,11 @@ impl WebGLProgram {
let (sender, receiver) = webgl_channel().unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformLocation(self.id, name.into(), sender));
.send_command(WebGLCommand::GetUniformLocation(
self.id,
name.into(),
sender,
));
let location = receiver.recv().unwrap();
Ok(Some(WebGLUniformLocation::new(
@ -397,7 +419,7 @@ impl WebGLProgram {
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
_ => false
_ => false,
};
if !shaders_compiled {
return Ok("One or more shaders failed to compile".to_string());
@ -414,13 +436,15 @@ impl WebGLProgram {
if self.marked_for_deletion.get() {
return Err(WebGLError::InvalidValue);
}
Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
(Some(vertex_shader), Some(fragment_shader)) => {
vec![vertex_shader, fragment_shader]
}
(Some(shader), None) | (None, Some(shader)) => vec![shader],
(None, None) => vec![]
})
Ok(
match (self.vertex_shader.get(), self.fragment_shader.get()) {
(Some(vertex_shader), Some(fragment_shader)) => {
vec![vertex_shader, fragment_shader]
},
(Some(shader), None) | (None, Some(shader)) => vec![shader],
(None, None) => vec![],
},
)
}
pub fn link_generation(&self) -> u64 {
@ -435,12 +459,13 @@ impl Drop for WebGLProgram {
}
}
fn parse_uniform_name(name: &str) -> Option<(&str, Option<i32>)> {
if !name.ends_with(']') {
return Some((name, None));
}
let bracket_pos = name[..name.len() - 1].rfind('[')?;
let index = name[(bracket_pos + 1)..(name.len() - 1)].parse::<i32>().ok()?;
let index = name[(bracket_pos + 1)..(name.len() - 1)]
.parse::<i32>()
.ok()?;
Some((&name[..bracket_pos], Some(index)))
}