Add initial support for WebGL 2 BlitFramebuffer (#26389)

Add initial support for the WebGL2 BlitFramebuffer call.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
This commit is contained in:
Josh Matthews 2025-01-06 13:37:35 -05:00 committed by GitHub
parent 2575a0daf1
commit c43762faea
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29 changed files with 1686 additions and 31 deletions

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@ -272,6 +272,7 @@ pub enum WebGLCommand {
BindFramebuffer(u32, WebGLFramebufferBindingRequest),
BindRenderbuffer(u32, Option<WebGLRenderbufferId>),
BindTexture(u32, Option<WebGLTextureId>),
BlitFrameBuffer(i32, i32, i32, i32, i32, i32, i32, i32, u32, u32),
DisableVertexAttribArray(u32),
EnableVertexAttribArray(u32),
FramebufferRenderbuffer(u32, u32, u32, Option<WebGLRenderbufferId>),