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Add initial support for WebGL 2 BlitFramebuffer (#26389)
Add initial support for the WebGL2 BlitFramebuffer call. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
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29 changed files with 1686 additions and 31 deletions
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@ -272,6 +272,7 @@ pub enum WebGLCommand {
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BindFramebuffer(u32, WebGLFramebufferBindingRequest),
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BindRenderbuffer(u32, Option<WebGLRenderbufferId>),
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BindTexture(u32, Option<WebGLTextureId>),
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BlitFrameBuffer(i32, i32, i32, i32, i32, i32, i32, i32, u32, u32),
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DisableVertexAttribArray(u32),
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EnableVertexAttribArray(u32),
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FramebufferRenderbuffer(u32, u32, u32, Option<WebGLRenderbufferId>),
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