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Add initial support for WebGL 2 BlitFramebuffer (#26389)
Add initial support for the WebGL2 BlitFramebuffer call. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
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29 changed files with 1686 additions and 31 deletions
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@ -1,5 +1,4 @@
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[blitframebuffer-multisampled-readbuffer.html]
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expected: ERROR
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[WebGL test #1: Framebuffer incomplete.]
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expected:
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if os == "linux": FAIL
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@ -15,3 +14,14 @@
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
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expected: FAIL
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[WebGL test #4: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : blitframebuffer should succeed]
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expected: FAIL
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[WebGL test #8: should be 254,184,69,255\nat (0, 0) expected: 254,184,69,255 was 0,0,0,0]
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expected: FAIL
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