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Add initial support for WebGL 2 BlitFramebuffer (#26389)
Add initial support for the WebGL2 BlitFramebuffer call. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
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29 changed files with 1686 additions and 31 deletions
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: should be red at first\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #2: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : blitFramebuffer should succeed.]
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expected: FAIL
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[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
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expected: FAIL
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[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw buffer are identical.]
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expected: FAIL
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[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : blitFramebuffer should generate INVALID_OPERATION if read/draw color buffer are identical.]
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expected: FAIL
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[WebGL test #9: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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