Add initial support for WebGL 2 BlitFramebuffer (#26389)

Add initial support for the WebGL2 BlitFramebuffer call.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Istvan <istvan.miklos@h-lab.eu>
This commit is contained in:
Josh Matthews 2025-01-06 13:37:35 -05:00 committed by GitHub
parent 2575a0daf1
commit c43762faea
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29 changed files with 1686 additions and 31 deletions

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@ -1,2 +1,9 @@
[framebuffer-to-texture.html]
expected: ERROR
[WebGL test #6: user-defined framebuffer: center quad should be green\nat (17, 17) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #7: user-defined framebuffer: lower left quad should be green\nat (1, 1) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors at the end of the test.]
expected: FAIL