Handle erroring out when there are multiple immersive sessions

This commit is contained in:
Manish Goregaokar 2019-02-19 17:45:44 +05:30
parent 37872b8b9c
commit c44b63f335
2 changed files with 59 additions and 9 deletions

View file

@ -10,7 +10,7 @@ use crate::dom::bindings::codegen::Bindings::XRBinding::{XRMethods, XRSessionMod
use crate::dom::bindings::error::Error;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
use crate::dom::event::Event;
use crate::dom::eventtarget::EventTarget;
use crate::dom::gamepad::Gamepad;
@ -23,6 +23,7 @@ use crate::dom::xrsession::XRSession;
use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSender;
use profile_traits::ipc;
use std::cell::Cell;
use std::rc::Rc;
use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVREvent, WebVRMsg};
use webvr_traits::{WebVRGamepadData, WebVRGamepadEvent, WebVRGamepadState};
@ -32,6 +33,8 @@ pub struct XR {
eventtarget: EventTarget,
displays: DomRefCell<Vec<Dom<VRDisplay>>>,
gamepads: DomRefCell<Vec<Dom<Gamepad>>>,
pending_immersive_session: Cell<bool>,
active_immersive_session: MutNullableDom<VRDisplay>,
}
impl XR {
@ -40,6 +43,8 @@ impl XR {
eventtarget: EventTarget::new_inherited(),
displays: DomRefCell::new(Vec::new()),
gamepads: DomRefCell::new(Vec::new()),
pending_immersive_session: Cell::new(false),
active_immersive_session: Default::default(),
}
}
@ -48,6 +53,26 @@ impl XR {
root.register();
root
}
pub fn pending_or_active_session(&self) -> bool {
self.pending_immersive_session.get() || self.active_immersive_session.get().is_some()
}
pub fn set_pending(&self) {
self.pending_immersive_session.set(true)
}
pub fn set_active_immersive_session(&self, session: &VRDisplay) {
// XXXManishearth when we support non-immersive (inline) sessions we should
// ensure they never reach these codepaths
self.pending_immersive_session.set(false);
self.active_immersive_session.set(Some(session))
}
pub fn deactivate_session(&self) {
self.pending_immersive_session.set(false);
self.active_immersive_session.set(None)
}
}
impl Drop for XR {
@ -79,6 +104,13 @@ impl XRMethods for XR {
return promise;
}
if self.pending_or_active_session() {
promise.reject_error(Error::InvalidState);
return promise;
}
// we set pending immersive session to true further down
// to handle rejections in a cleaner way
let displays = self.get_displays();
let displays = match displays {
@ -94,6 +126,8 @@ impl XRMethods for XR {
promise.reject_error(Error::Security);
}
self.set_pending();
let session = XRSession::new(&self.global(), &displays[0]);
session.xr_present(promise.clone());
promise